Daz3d File Maintenance
Hi, I was hoping someone here could give me a clear answer on Housekeeping and Maintenance of Daz files.
I'm not talking about the content database (categories) within the program but rather files themselves.
I'm pretty sure there are things that have installed oddly, and I want to know if/where I can move them. I look at my file directory in the My Libraries folder and as a database person in real life my brain typically tries to shut down at the mess that every thing is in there.
What I'd like to know is what is the file system I should have to start with and should I be moving certian file types elsewhere so that the program can find them more easily.
If someone has a decent online tutorial for this a pointer would be great, I've tried looking but mostly I find people talking about the managing things through categories.... which is fine until something goes wrong and you need to find the bloody file.
So what are the file folders I should be seeing under my library? and what should be in them?
I currently have:
camera presets (contains one product folder with duf files and png files)
data (contains many folders with .dso and .dsv files)
DAZ content (two product lists and a folder with icons for daz - occasionally the auto extractors put readme files in here - I move them to the read me folder)
DAZ studio tutorials (I have been putting all my tutorial files in here - video and text)
Figures (three folders with templates (A3, Hiro), a folder for genesis, M4, V3,V4, Stephanie, and a couple object files (for Hiro)
Light Presets (contains three product folders with duf files and png files)
Read Me;s (readmes, product lists, and product jpgs)
Runtime (A ton of folders (geometries, libraries, poses, prefs, presets, python, support, textures, weblinks) - In the library folder there are tons of product folders and I'm not sure if they are all where they need to be, and I suspect there are problems with stuff that should be else where in here - there are duf files which have associated python files, which seem to show up fine in the Daz content, but there are also duf files with no associcated py files that don't seem to show)
Scenes (my personally created stuff)
Scene Subsets (more of my personally created stuff)
Scripts (utilities folder with various scripts in it)
Shaders (contains both shaders and textures - should this be in the run time folder or should the textures from the run time folder be here?)
Templates (UV maps - should these be in the runtime somewhere?)
So I guess what I'm asking mostly is
1) the templates and textures should they be in the Runtime, or as a sufolder of the object in question, or does it matter?
2) can I move the folders in the runtime library folder around to make more sense of what I actually have.
3) the folders in run time that seem to only have DAZ information and no poser information - should they actually be in the runtime folder or should/can they be moved into the equivalent daz folder?
4) I'm running a 64 bit PC system and sometimes when I use older exe installers they give a warning that the file hasn't installed correctly, so I reinstall the content (because otherwise it doesn't seem to work) but that is causing me to have duplcate installations of some files, I think, because I have two of the same items for some things in my content manager which is annoying.... I'd like to clean out the duplicate files but to do that I need to organize the mess to see what I have that's duplicated... which is why I need the above information.