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SAV’s Kouros Expansion pack by RAMWorks for DS 4.5 IS HERE!! 
Posted: 07 June 2012 12:17 PM   [ Ignore ]
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It’s here, RAMS Kouros pack:

URL: http://www.ramwolffsworld.com/3D_Directory/Packs/RAMSKourosPack.zip


ReadMe file:


You can find Kouros hair by StudioArtVartanian here:
http://www.renderosity.com/mod/bcs/kouros-hair/89981


This is an expansion pack for the hair created and shared freely from RAMWorks Studios’:


“RAMS Kouros”


This works ONLY IN DAZ STUDIO 4.5 and up.  If you are prolific in Poser and wish to convert these to share please notify me to let me know your intentions and desires.  You can find me on the DAZ3D forums most of the time, PM’s are fine or post in the freebie thread for this pack on the DAZ forums. 


Usage Rights:
You may use these material mats for personal and commercial RENDERS.  This expansion is free and is to remain free.  Please respect this!!  Also please do not assume that it’s OK to use the textures for other packs, free or paid for, this is NOT OK!  If I find that these textures have been used without my consent in any way other than their intended use (for this pack) I will take action!!


The pack contains 23 hair colors ranging from blonds to blacks and funky colors like Oceanic and Fire to name a couple all created by hand by me. There are also 23 pin and gem color combinations making use of the textures included with the Kouros Hair pack.  It’s amazing what can be accomplished using surfaces channels.  There is also a desaturated copy of the scalp texture from the original pack included WITH PERMISSION from the creator/merchant of Kouros Hair so my textures look their very best. 


If you wish to convert the main hair to Genesis, which is what I did, you can easily achieve this using the Transfer tool.  Steps follow:


1: Load up Genesis, in the Scene tab click on an empty space to deselect Genesis
2: Load up Kouros Hair from your Poser Runtime “Character” folder.  I loaded up the M4 version!
3: In the Scene tab there is a little box up at the right corner with lines through it, click that.  Down where it says Edit > Convert Figure to Weight Mapping and leave at the Default TriAx
4: Scene tab menu again, Assets > Transfer Utility.  Now for the fun. 
a: Source: Scene Item: Genesis
  Item Shape: Clone, a dialog will pop up, choose Michael 4 (or Victoria 4 depending on which version of Kouros hair you decided to load up)
b: Target: Scene Item: Kouros Hair
  Item Shape: Default (leave this setting alone for this transfer)
5: Projection Template: Hair> Long


Show Options, click this to expand

 
6: Leave all checked that’s checked but also check “Reverse Source Shape From Target” and “Add Smoothing Modifier”
7: Click: Accept and let it run.

Once this is finished then you need to save this out as a .duf file.


8: File> Save As> Support Asset fly out and choose the top most item in the menu:  Figure/Prop Assets
9: Save dialog will come up. 
a: Name the Vendor Name: SAV
b: Name the Product Name: KourosHair
c: Leave the “Item Name” filled in as it is! 
10: Click Accept. 


I’ve included a copy of the original png for the saved hair in the My Library:People:Genesis:Hair:SAV:Kouros Hair folder.  This is where you want to save the converted hair so you don’t have to go hunting around for it.  In the sub folder is the Materials folder where my presets for the hair are as well! 


Hope that helps. 


Please enjoy my work as I had a blast making these for you.


Best,
Richard (RAMWolff, Wolffie) cool smirk

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Posted: 07 June 2012 12:46 PM   [ Ignore ]   [ # 1 ]
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Very very nice - love the fire one the most.

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Posted: 07 June 2012 03:12 PM   [ Ignore ]   [ # 2 ]
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Thanks. Fire would be good for say Dark Phoenix or something fantasy like.  I had ALLOT of fun making these.  If I get good feedback I’ll be doing some more SAV hairs as I really love her realistic strands and movements she incorporates into her hair props!  Transferring to Genesis was a snap with the updated Transfer tool for DS 4.5.  I have all the movement morphs and fits most shapes you can come up with.  grin

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Posted: 07 June 2012 03:14 PM   [ Ignore ]   [ # 3 ]
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really really nice smile

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Posted: 08 June 2012 02:21 PM   [ Ignore ]   [ # 4 ]
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Amazing work .Richard!!!
Fantastic expansion, and very creative!!!
thank you:)

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Posted: 08 June 2012 06:00 PM   [ Ignore ]   [ # 5 ]
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Your very welcome Jo.  It’s the least I can do to support your fabulous work.  Never have enough time to play but made time for this set.  Checked out a couple of your other sets and was wondering off hand which ones you think use similar UV’s to expand on them so I can see if I’ve converted them or if they are convertible (hr2’s don’t convert with the transfer tool, as of yet and is kind of a bummer since your Volg and Greek Fantasy hairs are both hr2!  I WOULD LOVE to have these for Genesis! ).  .

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Posted: 08 June 2012 08:02 PM   [ Ignore ]   [ # 6 ]
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hr2 hairs aren’t conforming, so there’s nothing for the transfer utility to do.  Scale and rotate as needed and use smoothing to eliminate poke-through.

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Posted: 08 June 2012 08:56 PM   [ Ignore ]   [ # 7 ]
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I realize that! wink

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Posted: 09 June 2012 12:17 PM   [ Ignore ]   [ # 8 ]
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Cool!

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Posted: 10 June 2012 10:46 AM   [ Ignore ]   [ # 9 ]
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RAMWolff - 08 June 2012 06:00 PM

(hr2’s don’t convert with the transfer tool, as of yet and is kind of a bummer since your Volg and Greek Fantasy hairs are both hr2!  I WOULD LOVE to have these for Genesis! ).  .

They convert with a little trick. Load your hr2, unparent it if necessary. then click on it and convert it to a figure( Edit -> Object -> Rigging), please uncheck “remove source prop” as we need it to transfer the morphs. When this is done you will have two objects, the original and an unshaded figure. To transfer the morphs use the transfer tool and use your original as the source and the new figure as target. uncheck everything but “morphs” and in the submenu check “source morphs”. Now all you have to do is copy the materials and convert your new figure to genesis the way you discribed in your first post. I usually delete the original and remove the prefix Figure_ before saving it to my Runtime.

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Posted: 10 June 2012 11:30 AM   [ Ignore ]   [ # 10 ]
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Awesome!  Thanks, Richard!!

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Alisa

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Posted: 10 June 2012 01:12 PM   [ Ignore ]   [ # 11 ]
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CauriB - 10 June 2012 10:46 AM
RAMWolff - 08 June 2012 06:00 PM

(hr2’s don’t convert with the transfer tool, as of yet and is kind of a bummer since your Volg and Greek Fantasy hairs are both hr2!  I WOULD LOVE to have these for Genesis! ).  .

They convert with a little trick. Load your hr2, unparent it if necessary. then click on it and convert it to a figure( Edit -> Object -> Rigging), please uncheck “remove source prop” as we need it to transfer the morphs. When this is done you will have two objects, the original and an unshaded figure. To transfer the morphs use the transfer tool and use your original as the source and the new figure as target. uncheck everything but “morphs” and in the submenu check “source morphs”. Now all you have to do is copy the materials and convert your new figure to genesis the way you discribed in your first post. I usually delete the original and remove the prefix Figure_ before saving it to my Runtime.


Oh totally cool. Wondering what I was going to do today… I think I’ll give this a try.  I’m tired of bitching about the DAZ web site .... worn out, tuckered out, done! maybe lmao raspberry

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Posted: 10 June 2012 01:30 PM   [ Ignore ]   [ # 12 ]
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Hmmm. you mentioned “Edit > Object > Rigging”  Not seeing that option.  What menu is this under? I’ve looked at the Edit drop down menu in the main UI and I’ve looked under the Scene tab Edit options.. not seeing that at all.  Please let me know!  Thanks!

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Posted: 11 June 2012 02:07 AM   [ Ignore ]   [ # 13 ]
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RAMWolff - 10 June 2012 01:30 PM

Hmmm. you mentioned “Edit > Object > Rigging”  Not seeing that option.  What menu is this under? I’ve looked at the Edit drop down menu in the main UI and I’ve looked under the Scene tab Edit options.. not seeing that at all.  Please let me know!  Thanks!

I use DAZ 4.0 Pro. I attached an image of the menu. Maybe they got rid of it in DAZ 4.5.
Sorry for answering that late.

 

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Posted: 11 June 2012 08:52 AM   [ Ignore ]   [ # 14 ]
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Thanks. Yea, seems so.  I created a tutorial in the Commons since I got it figured out. 

http://www.daz3d.com/forums/viewthread/1866/

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Posted: 08 July 2012 09:26 AM   [ Ignore ]   [ # 15 ]
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CauriB - 10 June 2012 10:46 AM
RAMWolff - 08 June 2012 06:00 PM

(hr2’s don’t convert with the transfer tool, as of yet and is kind of a bummer since your Volg and Greek Fantasy hairs are both hr2!  I WOULD LOVE to have these for Genesis! ).  .

They convert with a little trick. Load your hr2, unparent it if necessary. then click on it and convert it to a figure( Edit -> Object -> Rigging), please uncheck “remove source prop” as we need it to transfer the morphs. When this is done you will have two objects, the original and an unshaded figure. To transfer the morphs use the transfer tool and use your original as the source and the new figure as target. uncheck everything but “morphs” and in the submenu check “source morphs”. Now all you have to do is copy the materials and convert your new figure to genesis the way you discribed in your first post. I usually delete the original and remove the prefix Figure_ before saving it to my Runtime.

I’m not using DS 4.5, just the latest version of 4.0.

Could you please expand on that method?

I take it you have to transfer the morphs one at a time, but how?
I tested this with the Posh hair for V4 (also known as Classic bob), converted it to a weight mapped figure (it had a hip bone then).
Next using the Transfer Utility I selected the original hair as the Source, the new figure hair as the Target.
Then I picked a morph from the Source section, made sure Morph Targets was ticked and it went through all the motions, but I couldn’t find the morph on the new figure, not in the main object nor the hip bone.

I did try Auto-fitting the hair so it’d make all the bones and then tried transferring the morphs but that didn’t work either.

It’s possible I’ve not ticked the correct box, misunderstood or done something stupid, lack of sleep and all that…

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