Thanks for the continued feedback.
Here is a new attempt, same scene (slightly reworked for scale) but in daylight. Trying to achieve the look of a room lit by sunlight through the windows. The room should be fairly bright, but with plenty of nice dark corners away from the windows.
Tried a few methods, not having much luck. I have used a UE light set from Lantios, with spotlights focused on some of the windows to represent sunlight coming through. I am having trouble with the UE though…when I just run it with the spotlights, I get a nice mix between the lit windows and the shadowed spaces between them. When I add UE for detail, I tend to just wash the whole thing out.
I wish I could just put a ‘Sun’ the the sky and get the effect I want, but I can’t seem to figure that out. Maybe I should do a light plane that covers each window or something? Hm…
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