Digital Art Zone

 
   
1 of 2
1
madisonx’s Renders
Posted: 01 February 2013 08:39 PM   [ Ignore ]
Member
Rank
Total Posts:  202
Joined  2010-12-22

Hey all,

I’m going to post a few renders here to try to get some feedback on improving my work.

I’m going to start with a few outdoor renders of some buildings. I am using Worldbase-XT here along with Lantios Core Lights 1. I think these came out ok, although the render times were long (longer than I would like, 30 minutes) and I can probably do quite a bit of work as far as arrangement of the buildings and framing. I also think I might be able to do more with shadows and lighting.

Let me know what you think.

Image Attachments
Ravenwood_Town_Square_(Day).jpgRavenwood_Gate_(Day).jpg
Profile
 
 
Posted: 02 February 2013 02:23 AM   [ Ignore ]   [ # 1 ]
Addict
Avatar
RankRankRankRank
Total Posts:  2889
Joined  2009-02-24

As expected from pre-bought lighting systems, it’s hard to fault the final image. You’ve got nice subtle shadows, and a good even lighting. If you decide to move away from stock lighting systems and work on your own, you can check my post here for some basic tips and a rundown of the ‘usual suspects’ of lighting.

As for render times, it doesn’t surprise me that it took a while. Many lighting rigs are aimed at getting the best possible quality from the image, and while this is great for getting a picture to be proud of, your render times will increase exponentially the more detailed you make it. In general, Daz’s default lights render relatively quickly, with perhaps the exception of some point lights. Shader lights like UberEnvironment and UberAreaLight can really slow the render times if used on high quality settings, but also they’re the only ones I know of which can add in that lovely ambient occlusion which adds a lot of subtle tones to the final image.

 Signature 

Find me on DeviantArt
Download my free IBL presets for Luxus
Re-upload of Cresent’s awesome pwToon shaders
Create your own Smart Content

Profile
 
 
Posted: 02 February 2013 05:25 AM   [ Ignore ]   [ # 2 ]
Administrator
Avatar
RankRankRankRank
Total Posts:  16477
Joined  2009-01-22

I noticed in Image 2 the Fence that your floating a bit. That set is designed to be Sunk into the ground a bit (until the Edge items, logs ect) are setting on the ground plane. Or you can open the Surface Tab and Turn them off with Opacity set to Zero (0).

 Signature 

Exile, Drows Walk: A Tale of Jaderail starts here. Free pulp fiction at its Fantasy best, Updated 2/3/14.
Proud Member of the Bald Wizards Club My stuff at DeviantArt

Profile
 
 
Posted: 04 February 2013 11:08 AM   [ Ignore ]   [ # 3 ]
Member
Rank
Total Posts:  202
Joined  2010-12-22

Thanks for the tips and information.

Jaderail - 02 February 2013 05:25 AM

I noticed in Image 2 the Fence that your floating a bit. That set is designed to be Sunk into the ground a bit (until the Edge items, logs ect) are setting on the ground plane. Or you can open the Surface Tab and Turn them off with Opacity set to Zero (0).

Whoops! Good catch!

Here is an interior render. I’m having some troubles working with darker scenes. In this scene, I’m trying to do a dimly lit room, using the new By Candlelight set. For some reason, I keep getting what seems to be a bright ambient light, which leaves things like the rafters fully lit. I have reduced the intensity of the candles, to no effect. I have tried loading the included Night ambient lights using UE, but everything is still coming out bright where it should be dark. The only loaded lights are the three candles, and they are just throwing everything into shadow.

I did a second render and added an Ambient Only light, the Candlelight Low Level from the set. It turned out roughly the same.

What am I missing here? Seems obvious but I am at a loss.

 

 

Image Attachments
Tavern_Interior_01.jpg
Profile
 
 
Posted: 04 February 2013 11:23 AM   [ Ignore ]   [ # 4 ]
Administrator
Avatar
RankRankRankRank
Total Posts:  16477
Joined  2009-01-22

The fastest way to see what is happening. Would be to just load the Candle set. Then open each of the Lights in the Scene and select them in the Scene tab and then open the Pramaters and see what the settings are. If the light is UE then check the Surfaces settings. You should be able to adjust anything in the set to get the look your after.

 Signature 

Exile, Drows Walk: A Tale of Jaderail starts here. Free pulp fiction at its Fantasy best, Updated 2/3/14.
Proud Member of the Bald Wizards Club My stuff at DeviantArt

Profile
 
 
Posted: 04 February 2013 11:29 AM   [ Ignore ]   [ # 5 ]
Member
Rank
Total Posts:  202
Joined  2010-12-22
Jaderail - 04 February 2013 11:23 AM

The fastest way to see what is happening. Would be to just load the Candle set. Then open each of the Lights in the Scene and select them in the Scene tab and then open the Pramaters and see what the settings are. If the light is UE then check the Surfaces settings. You should be able to adjust anything in the set to get the look your after.

Right, but what should I be looking for? I’ve tried playing with the intensity of each candle (lowering it) and a few other things, but I’m still getting the same result.

Thanks!

 

Profile
 
 
Posted: 04 February 2013 11:36 AM   [ Ignore ]   [ # 6 ]
Administrator
Avatar
RankRankRankRank
Total Posts:  16477
Joined  2009-01-22

I don’t have that set but look for other lights that also load Iike a Distant Light or UE light. That should be the one with the Ambient settings. It looks like the Default is set to high at load time.

 Signature 

Exile, Drows Walk: A Tale of Jaderail starts here. Free pulp fiction at its Fantasy best, Updated 2/3/14.
Proud Member of the Bald Wizards Club My stuff at DeviantArt

Profile
 
 
Posted: 04 February 2013 11:40 AM   [ Ignore ]   [ # 7 ]
Member
Rank
Total Posts:  202
Joined  2010-12-22
Jaderail - 04 February 2013 11:36 AM

I don’t have that set but look for other lights that also load Iike a Distant Light or UE light. That should be the one with the Ambient settings. It looks like the Default is set to high at load time.

If you mean lights already in the scene, there aren’t any. Just the three candles, which are impacting the light in their immediate area. Regardless of whether or not I load a seperate UE light rig, I am getting the weird light everywhere.

Profile
 
 
Posted: 04 February 2013 11:48 AM   [ Ignore ]   [ # 8 ]
Administrator
Avatar
RankRankRankRank
Total Posts:  16477
Joined  2009-01-22
MadisonXF - 04 February 2013 11:40 AM
Jaderail - 04 February 2013 11:36 AM

I don’t have that set but look for other lights that also load Iike a Distant Light or UE light. That should be the one with the Ambient settings. It looks like the Default is set to high at load time.

If you mean lights already in the scene, there aren’t any. Just the three candles, which are impacting the light in their immediate area. Regardless of whether or not I load a seperate UE light rig, I am getting the weird light everywhere.

Now Thats odd. Is this set your using (the Building) a poser item with poser type textures on it? Sometimes Poser textures have the Ambient setting to HIGH for DS. Check the Surfaces of the Building. If the Ambient is set higher than Zero (0) set it to Zero (0) yourself. Thats all I can think of that could cause this.

 Signature 

Exile, Drows Walk: A Tale of Jaderail starts here. Free pulp fiction at its Fantasy best, Updated 2/3/14.
Proud Member of the Bald Wizards Club My stuff at DeviantArt

Profile
 
 
Posted: 04 February 2013 12:15 PM   [ Ignore ]   [ # 9 ]
Member
Rank
Total Posts:  202
Joined  2010-12-22

Ah ha! I think that was the problem. I’ll give it a shot and see.

Thanks!

Profile
 
 
Posted: 04 February 2013 12:21 PM   [ Ignore ]   [ # 10 ]
Administrator
Avatar
RankRankRankRank
Total Posts:  16477
Joined  2009-01-22

Your Very welcome, hope all goes well.

 Signature 

Exile, Drows Walk: A Tale of Jaderail starts here. Free pulp fiction at its Fantasy best, Updated 2/3/14.
Proud Member of the Bald Wizards Club My stuff at DeviantArt

Profile
 
 
Posted: 05 February 2013 06:51 AM   [ Ignore ]   [ # 11 ]
Member
Rank
Total Posts:  202
Joined  2010-12-22

Ok the room ambient was the problem. Thanks for that.

Here is an updated test with some more development. I think the ambient I am using here is a bit bright and washes out the candles, so I think I’ll lower that a bit.

Image Attachments
Tavern_Ambient_Low.jpg
Profile
 
 
Posted: 05 February 2013 08:35 AM   [ Ignore ]   [ # 12 ]
Administrator
Avatar
RankRankRankRank
Total Posts:  16477
Joined  2009-01-22

Looking MUCH better. With some tweaking I can see this being a very good render. Nice work.

 Signature 

Exile, Drows Walk: A Tale of Jaderail starts here. Free pulp fiction at its Fantasy best, Updated 2/3/14.
Proud Member of the Bald Wizards Club My stuff at DeviantArt

Profile
 
 
Posted: 05 February 2013 08:51 AM   [ Ignore ]   [ # 13 ]
Member
Rank
Total Posts:  202
Joined  2010-12-22
Jaderail - 05 February 2013 08:35 AM

Looking MUCH better. With some tweaking I can see this being a very good render. Nice work.

Thanks. I’m planning on two versions. A daytime version that is heavily lit through the windows, and a nightime version that is focused on the candles.

Lighting is one of my major weak areas, but I’m learning more with this scene, so that is good.

Thanks for the support.

Profile
 
 
Posted: 08 February 2013 02:27 PM   [ Ignore ]   [ # 14 ]
Member
Rank
Total Posts:  202
Joined  2010-12-22

I have a new version that I will upload later. I think it is coming along much better now. I’m just trying to find the right balance of candlelights and ambient lights. I want it to be bright enough to see any characters I add, but still maintain some dark, quiet corners for shady business deals and the like.

For the daytime version, I plan to douse the candles and focus on lights coming through the windows. Do you guys think it would be best to do a powerful sun light above the building, or several lights directed at the windows? I was thinking I might be able to make several lights angled at each window, so that you will get a nice shaft of light coming through the windows, with shadowy spaces in the gaps.

Profile
 
 
Posted: 09 February 2013 02:49 PM   [ Ignore ]   [ # 15 ]
Member
Rank
Total Posts:  202
Joined  2010-12-22

Here is a new attempt of the tavern at night. I think the shadows and overall lightning are improving. I also changed the angle and composition. Might need to add more candles to increase the light in key areas while maintaining nice, dark corners.

Let me know what you think!

Image Attachments
Tavern_(Night).jpg
Profile
 
 
   
1 of 2
1