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Cromer Pier - Re-Issued
Posted: 11 June 2012 04:08 PM   [ Ignore ]   [ # 31 ]
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Do NOT rush Skipper.  There are plenty of rushed-built models out there.  None of them are labeled “Skipper25”.  He will publish it when it is ready and not before.  In the meanwhile, enjoy the WIPs.

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Posted: 11 June 2012 08:56 PM   [ Ignore ]   [ # 32 ]
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skipper25 - 11 June 2012 12:22 PM

This is the cliff face rendered.  Now we have stuff to add and a little tickle at the texture.  cool smile
And to think that I set out just to bend the road!  It’s all your fault, Cherokee.

Looking good Skipper.

Yep, it’s my fault, but you know me, I’ll see something that you maybe missed, point it out, and get you mind working again.  Us oldies gotta stick together somehow to keep each other from loosing our minds….LOL.

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Posted: 12 June 2012 06:06 PM   [ Ignore ]   [ # 33 ]
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skipper25 - 11 June 2012 03:16 PM

So I am, but is it alright if I finish it first?

sorry skipper… not trying to rush you by any means, rushing just turns out sloppy work, I just didn’t know if you were making it or just talking about it, either you thought I was rushing you or you mistook my question for… well I don’t know what you mistook my question for, was just asking.

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Posted: 12 June 2012 06:07 PM   [ Ignore ]   [ # 34 ]
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Eustace Scrubb - 11 June 2012 04:08 PM

Do NOT rush Skipper.  There are plenty of rushed-built models out there.  None of them are labeled “Skipper25”.  He will publish it when it is ready and not before.  In the meanwhile, enjoy the WIPs.

I am enjoying, chill. jeez people in this thread are grouches.

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Posted: 12 June 2012 07:59 PM   [ Ignore ]   [ # 35 ]
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Probably the less said, the better.
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There can be no question that if one wants a good, close-up image of an item, then that item must be built in 3D with lots of facets, smoothing and so on.  However, when I contemplated making the protection rails along the many paths of the cliff face, it was fully apparent that with countless posts and rails, such a method would result in an astronomical number of facets.  It was quite out of the question.
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Clearly, the only course was to use transmapped planes, but here another problem arose - out of the many runs, no two were alike.  What then?  Did one have to create a separate plane for each and every run, UV mapping and transmapping each individually?  What about the runs of protection rails down sloping paths?  Would they not create a problem with mappings almost as tall as they were long?
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No.  The clue lies in bay length - that is, of one post only, plus its associated lengths of rail.  The only necessary graphics for this are a small texture file of one bay length and a matching transmapping. End of.  One creates a long narrow plane to suit the available space and projects the bay mapping onto it.  Now here’s the clever bit - TILING.  The tile instruction in DS and Poser instruct the render engine on how many times to repeat the .jpg within the allotted space.  Therefore increasing the X tiling value causes more and more bay lengths to appear within the same length of railing. Two, five or fifty, it’s all the same to the engine.  No big mappings, no individual treatment.  Keep going until the distance between the posts looks correct.  The pic below shows the result.
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What of sloping paths?  If one tilts a straight run then the upright posts will be out of vertical, so instead, the plane must be slewed - one end pulled down until it matches the surface, creating a parallelogram.  Tile as before.
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Only one small problem remains.  After a run tiled in this manner, one end of the horizontal bars are left hanging in space.  (The right end in the pic.) Most often, this can be connected to the next run at a new angle, but where it does not, then one must provide a solo post - and here, a 3D post will look well. 
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BTW, the thick line between the horizontal path and the vertical wall (arrowed) is a “feature” of D|S and we can do nothing about it.  Poser has a similar “feature” that often allows light to leak.

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Posted: 12 June 2012 09:06 PM   [ Ignore ]   [ # 36 ]
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Somehow that render makes the cliff faces (cameraward) look like a single layer of felt laid on another, lower felt (ramp and upper deck).  Odd.

My thought for the “featured” artifact?  Mask it with a single pane painted to look like the weeds and grass you currently have painted to the base of the wall.

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Posted: 13 June 2012 03:07 AM   [ Ignore ]   [ # 37 ]
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Mmmm, yes, you’re right.  I’ll give it a try after the railings are finished.
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BTW, it occurred to me that what the whole area needs are a few coin-in-the slot binoculars, but all that I can find on the internet are uninteresting boxes.  Can anyone locate something that looks the part?  Thanks.

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Posted: 14 June 2012 04:57 AM   [ Ignore ]   [ # 38 ]
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It is not often that one posts a render in order to show what is NOT there, but in this case not only is it very interesting, but may also be of use to others.
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When the safety rails on the cliff were finished, the heavy shadowy lines (shown above and discussed with Eustace) were tackled.  Putting planes in place to cover the lines did not work because of course, the shadowy lines simply moved to the front of the new covering planes.  What DID work was laying the cover plane back at 45 degrees, bridging the angle between the wall and the path.  It was going to be a lot of work to cover every one of these black lines however and would be unsightly unless the cover fillet was very small indeed.  It was not a task that one could relish.  Perhaps it had something to do with the lighting?  I began moving light sources about.
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There came a time when I had occasion to use the Edit/Delete all Lights command.  Fine.  I carried on experimenting and later created a single light source.  Now here’s a funny thing (as Max Miller used to say) - the heavy lines were no longer there!  Do not ask me to explain it because I cannot.  I simply report what happened - I deleted all lights, created one - and the heavy lines did not return.  Nor have they yet.  The pic below shows their total absence in places where one would have expected them.
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Good.  That finishes the cliff and road (except for the compass) and we may turn our attention elsewhere.

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Posted: 14 June 2012 05:46 AM   [ Ignore ]   [ # 39 ]
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Wow, looking really, really good!

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Posted: 14 June 2012 09:52 AM   [ Ignore ]   [ # 40 ]
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Thank you Simon.  It has a certain air of solidity, I think.  grin

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Posted: 14 June 2012 11:17 AM   [ Ignore ]   [ # 41 ]
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I thought about my response and was tempted to edit it, as the ‘Wow’ suggests surprise ... which would be inappropriate!  Wholly not surprised by the quality of the work!!!! smile

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Posted: 14 June 2012 12:33 PM   [ Ignore ]   [ # 42 ]
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LOL.  “Wow” is one of those portmanteau words which can mean almost anything, is it not?  Nowadays it also suggests appreciation, so your remark was not taken amiss.  Thank you again.
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You will - I am sure - be interested in the pic below, which shows the current state of affairs.

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Posted: 14 June 2012 01:10 PM   [ Ignore ]   [ # 43 ]
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Wow ...! smile

And I am not sure you meant portmanteau ... portmanteau is/was an invented word (can’t recall by whom, some famous literay person .. maybe Twain?) to describe a new word formed of ‘blending’ two others (and is, apparently, a portmanteau word itself - though not sure how) smile  But I think I know what you meant.

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Posted: 14 June 2012 07:42 PM   [ Ignore ]   [ # 44 ]
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Looking very good Skipper.

Now, doesn’t that add much more character to the Pier? I know you have more to do but I really like what you have done so far.

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Posted: 14 June 2012 10:48 PM   [ Ignore ]   [ # 45 ]
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skipper25 - 13 June 2012 03:07 AM

Mmmm, yes, you’re right.  I’ll give it a try after the railings are finished.
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BTW, it occurred to me that what the whole area needs are a few coin-in-the slot binoculars, but all that I can find on the internet are uninteresting boxes.  Can anyone locate something that looks the part?  Thanks.

You mention viewfinders his a google search on them maybe it will help

https://www.google.com/search?q=tourist+viewfinder&hl=en&client=firefox-a&hs=bt4&rlz=1R1RNFA_en___US346&prmd=imvns&source=lnms&tbm=isch&sa=X&ei=Pr3aT9jeGIPs2QXSvvy1CA&ved=0CFAQ_AUoAQ&biw=1272&bih=794&sei=Qr3aT_WRNeOe2gXq9tyEBg

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