I am very new to using Daz Studio, but I’ve been learning. I model in other software, such as Luxology’s modo. Here is what I’ve done as well as a minor issue that I am encountering (and I hope someone here can point me in the direction to fix this).
I’ve exported the Michael 4 character to OBJ and imported him into modo to create armored pieces for the model. The armored pieces have been exported as OBJ so that I can import them into Daz Studio to “attach” them to the Michael model for posing. When I import in the OBJ armor pieces, I select “modo” for the Import From to set the proper scale. But the model comes in just slightly down on the X axis. I then select the imported model and move it up just enough to be positioned on the Michael character properly. So far, all’s good.
I then convert the Michael 4 character by going to Edit>Rigging>Convert Figure to Weight Mapping and selecting TriAx. Then I use the Assets>Transfer Utility, setting the source to Michael and the target to my imported model.
After using the Transfer Utility, the imported model slides down again to where it was before! Thus a helmet, for example, has a part of Michael’s head poking through the top! My question is, how do I use the Transfer Utility so that the imported model does not move after I’ve positioned it?
Thanks for any help.