I’m not absolutely certain—there certainly isn’t a problem if the scene was always saved as .duf, not sure about .daz scenes converted to .duf, but if the ones you’ve converted already work, I imagine the rest will, also.
By converted, I mean saved as .duf. In any event I did what you suggested, and it is has worked out well. Almost all of my .daz scenes open successfully. I am making .duf’s of them as I go, and I will use those in the future. The major exception was one I probably created when Genesis came out. Much of its content isn’t there anymore, including in my old content directories.
The remaining problems seem to be with content (so far only Runtime/Textures/xxx) that DIM hasn’t presented yet. Those are easily fixed by copying the required folder from the old stuff.
I am having trouble with a figure that uses V4 Elite Lana textures. I seem to be using e.g. V4LanaRRTorsoM.jpg. What DIM gave me is V4LanaRRTorsoM_NG or V4LanaTorsoM. I can’t find any info on why there are these three versions. I do have the ones I am using in my old content, so it isn’t a significant problem. Just curious.
In all downloading everything from DIM and making a new content directory for what DIM installs has worked out well. I have not had any trouble with DIM except it hasn’t yet made all my purchased content available yet. The fact that it uses Public is not a significant issue for me. I like it.
Thanks for the help to everyone.