I am still working my way through the posts on this forum and the tutorials. But I have played and created this. Just thought to share, any comments welcome. Yes, I know a different camera perspective might work better, but I am not yet at that point.
something that i've noticed is that if you use an image to generate the landscape in the editind lab, is that if you render with the camera directle above the terain looking down, is you can see the image used. just a little fyi.
p.s. i recently got a second laptop to transfur my 3d resorces to so i could free up space on my first system. for some resone, bryce keeps telling me that i need to input a serial number everytime i launch it. I always use the serial i got with bryce 7 pro, but in never sticks. any advice?
I did some chances.
Dwsel you’re right about the mountain so I chanced that and give it fully snow
I scale the bears so that it fit more in the scene (polar bears are big bears)
About the sky, I don’t know if this is volumetric clouds.
I think it looks better now.
Comments are welcome.
Looks great to me...nice work! I don't know enough about Bryce to recommend something specific, but I wonder if there's some way to make the bears' fur look more lifelike?
Oh, I did really like that mountain you had before, but I agree that it wasn't right for this scene.
One of the slight problems with Bryce is when you import an .obj that has a bump map (for a fur texture for example), the Bryce Mat lab sets it to 0 and it needs altering to give any texture bump (see 1st attached pic).
Having said that, I've got no idea if the model imported in Sasje's render has a bump map texture, but as a great supporter of anything polar bear related (as I'm developing a series greeting cards at the moment - see 2nd attached pic), I'd say that's what it needs.
Sasje great image, just one suggestion about the shadows...too dark for the surroundings. Ice and snow reflect a lot of light so the shadows are generally lighter...apart from that nice image. I will let the Brycers suggest how to lighten the shadows.
OK, these are NOT entries. I am NOT a beginning Brycer, though it has been a long time since I've used it.
That said, I started out in 3D with Bryce 4, upgraded to Bryce 5, and even though I had purchased the B5.5, B6 and B7 Pro upgrades after DAZ acquired Bryce, I hadn't used it until I installed it on this newish laptop last month.
Below are some of my earliest Bryce renders. The first, Broken Glass is circa 2003, and the first Bryce render I was happy with. It was also my first attempt at working with booleans, thanks to a tutorial by a gentleman named Peter Sharpe. His site's no longer online, but most of his tutorials can still be found on the Wayback Machine site. I think most of my oldest Bryce renders were based on his tutorials.
The 2nd through 4th renders titled, Red Mist, Outer Space and Rolling Hills, are circa 2004, and the 5th render, Night Waterfall, is circa 2005. Rolling Hills was my first render using Bryce 5.
This last render I did last month, which I posted in the Bryce Discussion (Bryce Talk) forum, is my first render using Bryce 7 Pro. I did this a little differently as I created the terrain in another terrain editor/creator called Terragen and exported it as an OBJ and imported it into Bryce. I was surprised and happy that I was able to compose this scene, and have it come out as well as it did. I've tried a few more times since, but the POV (camera view) is very different between the two apps, so the terrains didn't look quite the same in Bryce as they did in Terragen. I guess I got really lucky that first time that it still looked good, if not better, in Bryce.
The only postwork done to the image, aside from my sig, was the addition of some of Ron's birds, as the only 3D bird product I have is Noggin's Macaw, and somehow it just didn't fit the scene. ~ROFL~