You could create your own mini terrain object and use the terrain editor to literally paint the cracks and other textures where you want them?
Then you're not depending too much on a texture applied to a smooth surface which in close up can (as you've found out) look less than realistic.
Thought about that but I'm not competent with Bryce at all, which is why this contest has piqued my interest. I've already learned quite a lot about the materials.
Am struggling with terrain too. Want to make a nice reasonably flat terrain (but not a ground plane) for close up view but I'm really not having any luck. Will be playing with this a lot!
OK well I'd say this was a bit beyond what I'd expect to confront a beginner with but since you said you have already leaned quite a lot about materials you can maybe get more from this than most.
Bryce 10 minute material project - grey rock with some cracks - a tutorial by David Brinnen
I've tried to keep it short, but expect in your own experiments to spend at least an hour faffing around with the DTE components. That's what happens to me anyway.
Let us know how you get on.
That's tremendous, David, thank you so much.
I was along the right lines, but I wasn't using half the features you've shown me so it didn't look anything like a decent rock. I had the three procedurals working, the first averaged, the second set to Maximum, but I didn't know how to use the octaves, frequencies, nor exactly what the filter did, though I'd played with it almost randomly and was getting SOME idea. This makes it a lot clearer and I will be squirrelling away all afternoon now!