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WIP THREAD FOR NEW USERS CONTEST, February 2013.
Posted: 03 February 2013 04:09 AM   [ Ignore ]   [ # 16 ]
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While it is true that Bryce doesn't do SSS (sub surface scattering) we are getting ever closer to potential ways of faking it - a bit. Here in a recent experiment.

Picture 1. The little green man. This effect is gained via the process... Bryce 5 minute effect project - fluorescent electron edge - a tutorial by David Brinnen

OK yes, that's a bit advanced for beginners, but if you can follow the steps it will just work.

So snow... This same effect can be very slightly modified to give a sort of nice impression of snow - the same material as is on the terrain I used for the tree leaves. An infinite ground plane, tinted slightly blue is slipped under the terrain to control the colour of the light scattering back up from beneath.

Picture 2. That's the material settings. The Diffuse is fully black the Specular halo needs to be fully white. For that set the RGB values by clicking on the colour swatch while holding down the alt key.

Picture 3. Don't need any complex lighting for this. Just a bit of sun put behind the scene so it is in the camera view. Unlike in the video I have left the shadows on and softened them. This increases the render time from seconds to minutes. But it is necessary for a scene which you want to be vaguely realistic.

Picture 4. The render options are vital to this effect. Blurry Transmissions is controlled by the Specular Halo colour. Soft shadows to make the soft shadow control for the sun work in premium render mode. 16 RPP will do, it adds some nice noise to the snow effect. Reflection is not needed in this scene, so switch it off and save some render time.

Picture 5. Render time under three minutes on my i7.
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Posted: 03 February 2013 10:16 AM   [ Ignore ]   [ # 17 ]
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This is my first time that I really used Bryce and rendered something.
W.I.P. so far. smile
I used Bryce 20 minute beginners project – simple landscape – a tutorial by David Brinnen.

Comments are welcome
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Posted: 03 February 2013 10:23 AM   [ Ignore ]   [ # 18 ]
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Sasje - 03 February 2013 10:16 AM
This is my first time that I really used Bryce and rendered something.
W.I.P. so far. smile
I used Bryce 20 minute beginners project – simple landscape – a tutorial by David Brinnen.

Comments are welcome


Good start, you have got a sense of scale and that's very helpful if you are making a landscape scene. Now consider your light, maybe you need a bit more. Try boosting the sun perhaps?
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Posted: 03 February 2013 10:36 AM   [ Ignore ]   [ # 19 ]
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I read this month's new user content forum and decided to dig out and install the free copy of Bryce that I had downloaded back in November. I had a few challenges on making it work on my Mac and I couldn't ever find my pro content materials folder to follow David Brinnen's tutorial exactly but I made due. This is my first attempt in Bryce. It is not an entry for the contest I just wanted to show what I did with David's tutorial. I tried to make it appear as if there is a storm on it's way.
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Posted: 03 February 2013 10:43 AM   [ Ignore ]   [ # 20 ]
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stormlyght - 03 February 2013 10:36 AM
I read this month's new user content forum and decided to dig out and install the free copy of Bryce that I had downloaded back in November. I had a few challenges on making it work on my Mac and I couldn't ever find my pro content materials folder to follow David Brinnen's tutorial exactly but I made due. This is my first attempt in Bryce. It is not an entry for the contest I just wanted to show what I did with David's tutorial. I tried to make it appear as if there is a storm on it's way.


Well if you will settle for some advice, and maybe some help.

I'll start with help.

Bryce Content PDF by Horo

This PDF Horo has put together to solve the problem so many have of not being able to track down the free content and tutorials.

And yes, Mac's are extra tricky it seems - so well done, so many Mac users give up altogether.

I would suggest, maybe moving the island back a bit and enlarging it. Try to keep it the same size as it already appears in your render but by moving it back and enlarging it you stand a chance of improving the sense of scale. As things stand it looks rather small. If you can get it far enough back to start interacting with the sky's haze then this will help the illusion if you want your island to look large.

The sky is a good choice, but maybe like the last poster you would benefit from a bit more light.
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Posted: 03 February 2013 01:19 PM   [ Ignore ]   [ # 21 ]
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Thank you David for your advice. I will do a redo. I appreciate any comments, advice and/or help smile

Edit: By the way, the resource by Horo was helpful.
[ Edited: 03 February 2013 01:28 PM by stormlyght ]
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Posted: 03 February 2013 08:13 PM   [ Ignore ]   [ # 22 ]
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So this evening, I re-rendered my tutorial project hoping to keep the moody atmosphere and HDR effect without it turning out a dark blobby mess. I also found a different water texture to use for this particular render. I'm not sure if I like either one very much but I'm definitely getting more comfortable in the program. The test-render-3 jpg I did some post processing in Photoshop to soften the HDR effect. I think I'm going to try a new project and maybe have something to enter in the contest smile And of course I welcome any helpful advise or critiques.

Cheers.
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Posted: 04 February 2013 07:59 AM   [ Ignore ]   [ # 23 ]
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Thank you David. smile
I boost the light to 250% I used the moon and put a ship in the water.
W.I.P. so far

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Posted: 04 February 2013 09:14 AM   [ Ignore ]   [ # 24 ]
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Cabin Scene, some of David's excellent tutorials were used in the creation of this..

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Posted: 04 February 2013 04:04 PM   [ Ignore ]   [ # 25 ]
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Well I don't want to tire you with advice, so don't feel you have to pay any heed to what I say. Other people will have different views.

Stormlyght - I would suggest for you, experimenting in the sky lab with the haze settings, remember you can use the little triangle under the preview to "render in scene" to get an idea of what is going on in the main view. Haze is often critical to having a sense of scale. If necessary, lift your camera and pull it back till the water ripples look the right size and then scale up your island to fit. Try lots of different skies, land materials and water materials, see how the feel of the scene evolves with each change. I reckon on getting one decent render out of 20, so don't be afraid to keep throwing out your scenes and starting over.

Sasje - you've got a nice composition working here, you maybe though have too much foreground haze and it is spoiling the overall contrast of your image and giving the impression the image has been washed with milk. If you like this effect, that is fair enough, the artist's choices are final, but otherwise as I suggested for Stormlyght, experiment with other skies, random skies and see what happens. You've nailed the scale I think, that is working here, and I like the setup, but you could probably get more impact with a different sky.

Rareth - The lonely hut on the hill, the sky and the light on the hut all look good. The ground is more or less lost on my monitor. It is not entirely featureless, but I can't detect the form of it. So maybe try some light arriving from low on the horizon to pick out the edges of the terrain? A touch of haze here might not go amiss either, but just to push the most distant parts of the land back - but maybe not, I'm torn, because I like the high contrast between the edge of the terrain and the lighter horizon. So maybe that's not a good idea. Always worth testing, but you don't have to stick with any suggestion if it does not work for you.
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Posted: 04 February 2013 06:01 PM   [ Ignore ]   [ # 26 ]
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David, you are helping me out so much here, I seem to be leaving it all to you.

Thankyou
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Posted: 04 February 2013 09:48 PM   [ Ignore ]   [ # 27 ]
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David Brinnen - 04 February 2013 04:04 PM
Well I don't want to tire you with advice, so don't feel you have to pay any heed to what I say. Other people will have different views.

Stormlyght - I would suggest for you, experimenting in the sky lab with the haze settings, remember you can use the little triangle under the preview to "render in scene" to get an idea of what is going on in the main view. Haze is often critical to having a sense of scale. If necessary, lift your camera and pull it back till the water ripples look the right size and then scale up your island to fit. Try lots of different skies, land materials and water materials, see how the feel of the scene evolves with each change. I reckon on getting one decent render out of 20, so don't be afraid to keep throwing out your scenes and starting over.

Sasje - you've got a nice composition working here, you maybe though have too much foreground haze and it is spoiling the overall contrast of your image and giving the impression the image has been washed with milk. If you like this effect, that is fair enough, the artist's choices are final, but otherwise as I suggested for Stormlyght, experiment with other skies, random skies and see what happens. You've nailed the scale I think, that is working here, and I like the setup, but you could probably get more impact with a different sky.

Rareth - The lonely hut on the hill, the sky and the light on the hut all look good. The ground is more or less lost on my monitor. It is not entirely featureless, but I can't detect the form of it. So maybe try some light arriving from low on the horizon to pick out the edges of the terrain? A touch of haze here might not go amiss either, but just to push the most distant parts of the land back - but maybe not, I'm torn, because I like the high contrast between the edge of the terrain and the lighter horizon. So maybe that's not a good idea. Always worth testing, but you don't have to stick with any suggestion if it does not work for you.



I have a distant light behind the camera but it's apparently not doing enough, I'll do a few more test renders and see if I can't get more detail to show with the ground.
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Posted: 05 February 2013 08:52 AM   [ Ignore ]   [ # 28 ]
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Thank you David for the advice. smile
I used a different sky and play around in the sky lab
W.I.P. so far

Comments are welcome.
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Posted: 05 February 2013 11:20 AM   [ Ignore ]   [ # 29 ]
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Hi David,

Thank you for your advice! I'm going to continue to play with the different materials, perspective, and lighting. I'm also going to watch more of your videos on Bryce. They are easy to follow and this mode of learning appeals to me.
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Posted: 05 February 2013 01:35 PM   [ Ignore ]   [ # 30 ]
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Stormlyght, well if I tell you for the first year with Bryce I did little more than terrains, spheres and infinite water planes lit with the standard Bryce sun, you will see that my own progress was not exactly rapid. I would say though, don't overburden yourself with new stuff unless you are blessed with an extraordinarily retentive memory, focus on a few things at a time and try to get to the point where you are dictating how they work for you. Light is probably the biggest contributor to the perceived quality of a scene, so if you find you are not getting the right light, set all the material to grey and systematically switch everything off until you have a fully black scene. Then start adding a bit of light at a time and see what happens.

Sasje, Looking good. Nice choice of materials, the sky is a bit extreme maybe, but it works. The sun looks a bit dull, but there are ways and means of boosting the appearance of the sun if you are up to a challenge. Bryce 15 minute project - turning the rainbow material into a bright star effect - by David Brinnen Or at least might give you an idea how to make it look a bit brighter in the sky.

Rareth, a standard radial light with "falloff" set to "none" will put out probably more light than you need (but you can always reduce the effect).
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