The pose and positioning are pretty good. Of course, to get a professional look to your work, there are quite a few things you can do to improve an image, and we’ll start by moving away from the defaults. Here’s a few tips to get you started making beautiful works.
Lighting is KEY in any work. It’s the bread and butter of making even the most basic works into an art gallery piece. If you only take one piece of advice out of this, then lighting would be the one to take.
Firstly, the ‘default’ lighting is a headlamp. It’s basically a light attached to the camera (perspective camera or otherwise) invisible in Daz Studio which always shines directly forwards. Unfortunately, this results in a very flat image, with no real depth and leads to unrealistic results. A lot of work I’ve seen from beginners makes heavy use of this, so be careful not to fall into the trap.
For impressive results out of the box you can use UberEnvironment (UE). There are a ton of settings you can play with here, so it’s easy to be overwhelmed by options to begin with. But start with the basics and move on from there. Just by putting in the default UE light and changing the quality settings using the presets you’ll see a massive difference in render quality, and it will bring out the details in your image well.
The more traditional approach is known as 3-point lighting. This involves using three directional lights such as either a spotlight or a distant light. The trick here is to aim them so that you catch different sides of your models. Two lights in the front, either side of your camera, one with full intensity and the other with a reduced intensity (something like 40% might work). The other light goes opposite your stronger light BEHIND the subject and generally has an even higher intensity, like 150% or even more. The result is a figure which has a good sense of dimension, and a sharp outline.
Of course with all of the above you can change the lighting colour to match the mood you want to set. Check the examples below for a quick idea of what they do. I’ve also included an example of what you can do when you combine some of these ideas. For the purposes of demonstration, I’m using V5 Tori, with Hampton Hair and all the material settings are left to defaults.
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