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Posted: 17 February 2013 02:00 AM   [ Ignore ]   [ # 76 ]
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Carraraists In the Spotlight!      ...continued
There is some impressive stuff going on with Carrara all the time - especially when it comes to those who use it! In this series, I’ll be highlighting various individuals regarding their endeavors in the exciting realms of Carrara - And I’m not using any sort of Hierarchy or rational order. If something moves me into writing, then so it is, and so it shall be.

 

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Posted: 17 February 2013 07:14 PM   [ Ignore ]   [ # 77 ]
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Carrara 8 Training Videos  from  Infinite Skills

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About this course

Course Duration 10.5 hours - 118 Videos.
Carrara 8 is a well respected 3D modeling software package from DAZ 3D. In this Carrara 8 tutorial video, expert instructor Phil Wilkes introduces you to the program starting from the basics of exploring the interface, and then quickly jumping into functional instruction on how to apply the power tools this software has to offer. Taught using the latest in video based training technology, Phil covers topics such as cameras and lighting effects, rendering, primitives, hair, shaders and more. He also introduces you to the new puppeteering and bullet physics features included in Carrara 8. Once you have all the operations down, you will put it altogether in a few final projects that re-enforce everything you have learned in the tutorials. By the completion of this video based training course, you will be fully versed in the operation of Carrara 8, and completely comfortable animating your own figures, and creating your own environments. Work files are included to allow you to follow along with the Carrara tutorials.

Listed are free samples directly from this course:

Carrara 3D Tutorial | Point At

Carrara 3D Tutorial | Posing a Figure

Carrara 3D Tutorial | Adding Clothes and Poses

Carrara 3D Tutorial | Adding a Figure

Carrara 3D Tutorial | Adding a Runtime

Carrara 3D Tutorial | Numerics and Constraints

Carrara 3D Tutorial | Modifiers

Carrara 3D Tutorial | Saving an Object

Carrara 3D Tutorial | Adding a Shader

Carrara 3D Tutorial | Moving the Hot Point

Carrara 3D Tutorial | Duplicating Objects

Carrara 3D Tutorial | Painting and Grouping

Carrara 3D Tutorial | Collision Detection

Carrara 3D Tutorial | Moving Scaling and Rotating

Carrara 3D Tutorial | Loading a Primitive

Carrara 3D Tutorial | Loading an Object

Full List of Contents covered on this Course

01. Basics And Getting Around

  Introduction
  Loading A Preset Scene
  The Carrara Rooms
  The Screen Layout
  Moving Around In 3D Space
  Window Views And Layouts
  2D Vs. 3D Views

 

02. Working With Objects

  Loading An Object
  Loading A Primitive
  Moving, Scaling And Rotating
  Collision Detection
  Parenting And Grouping
  Duplicating
  Moving The Hot Point
  Adding A Shader
  Saving An Object
  Modifiers
  Numerics And Constraints

 

03. Working With Poser/Daz Content

  Adding A Runtime
  Loading A Figure
  Adding Clothes And Poses
  Posing The Figure
  Using Point At

 

04. Cameras, Lighting And Scene Effects

  Adding A Camera
  Pointing Cameras
  Saving A Camera Position
  Types Of Lighting Part 1
  Types Of Lighting Part 2
  Types Of Lights
  Anything Glows
  Light Effects
  Global Illumination
  God Rays and Sun Beams
  Skies And Atmospheres
  Backgrounds
  Black Eyes Syndrome
  Backdrops
  Indoor Indirect Lighting
  New Lighting Option

 

05. Rendering

  Types Of Rendering
  Render Options Part 1
  Render Options Part 2
  Render Size
  Multipass Rendering
  Batch Rendering
  Depth of Field
  06. Primitives
  Basic Primitives
  Terrains
  Plants
  Multi-leaf Objects
  Edit Tree Shape
  Clouds
  Fire, Fountains And Fog
  Ocean
  Text

 

07. Shaders

  Shader Channels
  Shader Texture Types
  Shader Layers
  Terrain Shaders
  Displacement
  Shaders For Daz & Poser Figures
  Shaders For Indirect Lighting
  Shadow Catchers
  Using Normal Maps

 

08. Hair

  Hair Basics
  Hair Tools
  Hair Shaders
  Human Hair Part 1
  Human Hair Part 2
  Human Hair Part 3
  Strays For Added Realism In Hair

 

09. Replicators

  Grid Replicator Part 1
  Grid Replicator Part 2
  Surface Replicators
  Greebles
  Cityscape Scene
  Using Distribution Maps - Path Through A Forest

 

10. Animating

  Types Of Animation
  Keyframe Animation
  Tweeners
  Physics Animation
  Figure Animation And Bones
  Figure Animation - Extra
  Non-Linear Animation
  Converting An Existing Animation Into A Clip
  Animating Shaders And Other Properties

 

11. Puppeteer

  Puppeteer Basics
  Using Puppeteer For Character Animation
  Optimizing Puppeteer

 

12. Bullet Physics & Soft Body

  Bullet Physics Basics
  Bullet Physics - Knocking Down Blocks
  Physics Motion With Constraints
  Soft Body And Cloth Basics
  Soft Body Attach - Animating A Flag

 

13. Particles

  Creating A Particle System
  Editing A Particle System

 

14. 3D Painting

  3D Painting Basics
  3D Paint Projects
  Displacement Painting

 

15. Modeling

  Spline Modeler
  Vertex Modeler
  Extruding
  Booleans And Cuts
  Surface Tools
  Edge Tools
  Metaball Modeling
  Organic Modeling
  Creating Your Own Morphs
  Vertex Editing In A Posed Position

 

16. Postworking The Final Image

  Levels And Fixing Artifacts
  Liquify Filter
  Filters
  Thumbnails

 

17. Putting It All Together To Create Great Images

  Landscape Scene
  Fantasy Scene
  Modeling Spaceship
  Animation Scene
  About The Author

 


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Posted: 17 February 2013 07:28 PM   [ Ignore ]   [ # 78 ]
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AdvancedCarrara 8 Training Videos  from  Infinite Skills

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About this course
Course Duration 9.5 hours - 105 Videos.
In this training video for the 3D modelling software, Carrara, expert author Phil Wilkes picks up from where he left off in his beginners title for Infinite Skills. This tutorial is a look at advanced techniques for creating objects within Carrara.

Phil starts with the a quick overview of managing resources, preferences and other housekeeping items. From there, he jumps right into UV mapping, which is utilized extensively throughout the training course. Covering subjects such as movement, constraints, shaders and texturing, you will dig deep into the capabilities of this software. Phil covers much requested subjects such as creating and modelling your own clothes, and creating and rendering full scenes. This course is not for the beginner, and you should be comfortable with the basics of using Carrara before jumping into this training course.

By the completion of this title, you will have had extensive experience in creating, modelling, animating and rendering 3D objects with Carrara. Comprehensive working files are included with the course, so you can work with the same resources as the author, and learn on the exact files he is using

Below are some free samples directly from this course:

Advanced Carrara 3D Tutorial | Animating dynamic hair with a Proxy Figure

Advanced Carrara 3D Tutorial | Create a Realistic Walk Cycle

Advanced Carrara 3D Tutorial | Create a Realistic Smoke Trail with Particles

Advanced Carrara 3D Tutorial | Create a Realistic City

Advanced Carrara 3D Tutorial | Create Realistic Trees

Advanced Carrara 3D Tutorial | Create Realistic Grass

Advanced Carrara 3D Tutorial | Create a Realistic Stone Building

Advanced Carrara 3D Tutorial | Create Realistic Clouds and Skies

Advanced Carrara 3D Tutorial | Soft Body Cloth

Advanced Carrara 3D Tutorial | Adapting an Item of Clothing

Advanced Carrara 8 Tutorial | Creating a Character Scene

Advanced Carrara 3D Tutorial | Modelling a WW1 Aircraft | Ailerons

Advanced Carrara 3D Tutorial | Modelling a WW1 Aircraft | Adding the Prop

Advanced Carrara 3D Tutorial | Modelling a WW1 Aircraft

Advanced Carrara 3D Tutorial | Modelling a Cupboard

Advanced Carrara Tutorial | Managing a Large Scene

Topics Covered on this Course

01. Good Housekeeping In Carrara

  Introduction
  Preferences
  Production Frame
  Memory Management
  Managing A Large Scene

 

02. UV Mapping

  What Is UV Mapping
  Approaches To UV Mapping
  UV Mapping Tools
  UV Map Unfolding

 

03. Modelling Furniture

  Modelling A Morphing Cushion
  Modelling The Chair Arm
  Assembling The Chair
  Modelling A Cupboard Unit
  Modelling The Drawers And Doors
  Assembling The Cupboard Unit
  Setting Movement Constraints
  UV Mapping And Texturing The Furniture
  Complete Scene With The Furniture Set

 

04. Modelling A Vehicle - A WW1 Airplane

  Preparing Templates
  Setting Up Your Workspace With Templates
  Accurate Modelling Of The Fuselage
  Modelling The Wing
  Finishing The Wing
  Starting Detailing
  Detailing The Cockpit
  Fitting The Propeller
  Setting Up ERC For Ailerons
  Setting Up UV Mapping
  Producing A Final Render Of The Bi-Plane

 

05. Advanced Shaders And Texturing

  Layer Lists
  Using Operators For Complex Shaders
  Setting Up Glow Channel For Illuminated Windows
  Local Vs. Global Shaders
  Using Displacement For Rocks
  Using Displacement For City Blocks

 

06. Model Texturing And Rigging

  Preparing A Base Figure For Sculpting
  Importing A Sculpted Character Model
  Painting Bump And Mask Maps
  Painting The Color Map
  Creating The Skeleton
  Attaching The Skeleton
  Fine Tuning The Joints
  Constraints And IK
  Final Character Scene

 

07. Creating - Modelling Your Own Clothes

  Painting Second Skin Tight-Fitting Clothes
  Adding The Second Skin Clothes To A Figure
  Adapting An Existing Item Of Clothing - Part 1
  Adapting An Existing Item Of Clothing - Part 2
  Adapting An Existing Item Of Clothing - Part 3
  Adapting An Existing Item Of Clothing - Part 4
  Adapting An Existing Item Of Clothing - Part 5
  Adapting An Existing Item Of Clothing - Part 6
  Modelling A Jacket For Dynamic Cloth
  Carrara Soft Body Cloth - Part 1
  Carrara Soft Body Cloth - Part 2
  New Settings For Dynamic Cloth - Part 1
  New Setting For Dynamic Cloth - Part 2
  Using Poser To Drape Clothes
  Re-Importing Draped Cloth Back Into Carrara
  Modelling For A Conforming Top
  Defining Groups Ready For Rigging
  Scaling And Exporting The Clothes Model
  Applying The Rigging In Daz Studio
  Loading And Testing Your Conforming Clothes
  A Couple Of Cool Things With Conforming Clothes

 

08. General Tips For Environmental Scenes

  Cloud Domes
  Creating Light Domes

 

09. Creating A Complete Rural Setting

  Creating The Height Map For The Ground
  Creating The Ground In Carrara
  Starting To Building The Cottage
  Completing The Main Cottage Structure
  Adding Details To The Cottage
  Modelling Realistic Grass
  Creating A Custom Tree
  Creating Distribution Maps
  Texturing The Ground
  Adding The Replicated Objects To Our Scene
  Adding Walls And Trees To The Scene
  Adding Water For The Stream
  A Final Rural Scene Image

 

10. Creating An Urban Setting

  Creating A Lo-Res City Block
  Replicating City Blocks To Layout The City
  Texturing And Adding Roads
  Adding Street Lights And People
  Cars And Other Final Details

 

11. Special Effects In Carrara

  Creating A Smoke Trail With Particles
  Trailing Hearts From A Walking Figure
  Creating A Basic Walk Cycle
  Refining The Walk Cycle
  Turning The Walk Cycle Into A Reusable Clip
  Creating Bends In A Mapped Road
  Road Through A Landscape
  Roads Through Terrains - A Second Example
  Exploding A Balloon
  Creating A Panorama With A Spherical Image
  Making An Animation With A Panoramic Image
  A Shaft Of Light
  Using Carrara To Make Your Own HDRIs
  Modelling Tinsel With Replicators
  Using Terrain As An Ocean Surface
  Animating Dynamic Hair With A Proxy Figure
  Faster Lighting Of Dynamic Hair

 

12. Conclusion

  Useful Carrara Resources
  Tips For Product Distribution
  About The Author

 

Available from the Daz3D Store

DAZ Store DVD Product Page

 

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Posted: 20 February 2013 10:58 PM   [ Ignore ]   [ # 79 ]
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Forward from the Editor
Hello and welcome to the Carrara Information Thread. I plan to keep this up with the current versions as much as possible. This work is planned to be a rather enormous wealth of helpful tips, instructions, and links to valuable conversations in the forum so they are easily found without having to hunt through pages of forum thread titles trying to find the right one for your particular query, so… here it is.

The magic behind this whole thing comes from the amazing generosity of the Carrara Discussion Forum members right here, always willing to help with whatever may come up - even if it means duplicating the situation on their own copies of Carrara to help figure out a solution. This has been going on for years - and so I am grateful that the Old Carrara Forums are still available. Unfortunately, none of the images are there - which actually removes much of the help offered. Nonetheless, we have a long future ahead of us, and one of the most unique 3d applications of it kind - if not the only of its kind. Years of discoveries from before us to whatever may lie ahead is an exciting notion - and we can all enjoy the ride together, thanks to everyone here, in our wonderful community. From the newcomer asking fresh questions to the seasoned veterans of solving any issue that arises, and everyone in between. We all make this whole Carrara world turn at a balance that never falls. It’s fun to watch the 3d times from various sources. See what the rest of the world is doing and finding ways to perform such feats in Carrara using nothing more than what we have installed, from Magaremoto’s, Howie Farkes’ and Mike Moir’s trees and landscapes to PhilW’s, Tim Payne’s and Dimension Theory’s(Jeffrey Felt) skies, to Fenric, Sparrowhawke, DCG, Inigoni plugins, the Sci Fi Styling’s of 3D Lust, to Digital Painter’s presets and brushes… the list goes on. In Carrara, if you have the will, you’ll find a way. It’s all a big illusion. A trick of the eye of the viewer. Already this thread is loaded with enough material to keep your imagination filled with various techniques to help pull it off in the beautifully relaxing (and fun!) interface found within Carrara.

I try to write as much as I can, from my own experiences using the software on a Windows platform run on a custom workstation that I built specifically for Carrara 8 Pro. I know absolutely nothing about the Mac OS. So if anyone wants to collect information in that area and post links to help Mac users, I’ll get them edited into the Table of Contents and links sections for all Mac OS users to easily find. There are also a lot of areas within Carrara I have yet to explore in any detail - as I am fairly focused towards animation using content from Daz3d. If there is an informative thread going on that you feel should be cataloged here, drop in a post. In my exploration, I have only recently acquired my workstation. So I had to optimize everything I did to get 6+ second animations completed in a reasonable time frame. Along the way I’ve become a huge fan of Carrara. Working with shaders is a dream for me, in this software. If you happen to invent the need for a new model that takes twenty-two minutes to make, you don’t even need a texture map to create a convincing appearance right on the spot. We’ll look at this stuff when I can. Setting up lights to allow for renders of low accuracy turning out looking great and efficiently allowing you to move on and keep that story moving. We’ll be looking at that, too. I have truly found Carrara to be one of the few things that I like to do on my computer. That and writing. So I’ll put the two together and see what we can come up with together and along the way we’ll index the forums and have some fun!

Happy Rendering!
Dartanbeck

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Posted: 21 February 2013 06:19 AM   [ Ignore ]   [ # 80 ]
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The Carrara Community Movie Project
Here I shall attempt to provide links to the entire set of CMP threads in one place. It’s a little unfortunate that the discussions are so vastly spread out, but at least with a consolidation of thread links, we can find peace amongst the chaos.

CCMP Year 1: Vote for your favorite Story Line
Poll: We’ve been busy at work thinking on story lines for the Year 1 Project. Please vote for your favorite story line. Below the poll you will find a synopsis of each of the story lines as I understand them so far. Please review the synopsis and vote on your favorite. I have presented the ideas in the order in which they were proposed.
Thanks for your participation.  -  Rashad Carter[/em]

CCMP - Learning animation thread
Hey guys,
  Well here is a thread to post your progress with animating the assets of our Carrara movie project.  Here is my first try with just the skeleton .. I found the biggest thing to start off with is the layout of the windows and how to make selecting bones and the sequencer items the easiest.  After doing this and getting used to being precise when selecting bones and then moving them I could concentrate on animating the rig.    -  mmoir

Carrara Community Movie Project - Some assets ready to use
Hey Guys,
We have some Assets for our movie ready for you to play with and hopefully create the Easy Come Easy Go animation. In addition to the links below Roygee has a character model and a great Coin model which will be available soon…  -  mmoir

Carrara Community Movie Project needs Concept sketches.(Would Like)
Hey Carrara’ns , some of you may know about the “Carrara Community Movie Project” which aims to showcase Carrara Studio’s strength as a 3d program.  We are starting with a short “dry run clip” to iron out the bugs and we are looking for volunteers .  If you’re interested in helping,  this is a great way to learn and improve your 3d skills, I find projects like this can really push your skills forward, it can be hard work but very rewarding..
  Soooo…..., here is a quick StoreyBoard for the “dry run” movie clip . For now we are looking for concept sketches of the Character mainly and the background is secondary.  You can do your sketches in any style you wish , cartoony , semi realistic ., whatever you want .  We just need to get some ideas going.  -  mmoir

Carrara Community Movie Project -  Modeling start for assets
Okay, guys and gals.
  Here is a watch model that we can start with , it doesn’t have to be this exact watch but something simple like this would be good.  This is a learning process too so post your progress and ask questions if you need to.  Happy modeling and we look forward to what you come up with. cheese
Cheers.  -  mmoir

Carrara Community Movie Project - “Easy Come Easy Go” Look & Feel
Since there is already a thread about character sketches and modeling assets I thought it was time to make some collective decisions about the overall look and feel of the dry run project: “Easy Come Easy Go”.  -  Antara

Carrara Community Movie Project requires some “Rigging”
Hey all,
  As some of you guys are aware we are making a short animation with Carrara and are currently working on a “dry run” animation to get the general process down..  We will soon need a fully rigged skeleton for our character models so we can animate them.  So, if you have a humanoid skeleton with the appropriate constraints or would like to take a crack at building one here is a perfect chance.  -  mmoir

Carrara Community Movie Project Year 1— Story Ideas Welcomed
Carrara is pretty much the sweetest bit of software on the planet. And who better to let the world know this than us, the Carrara community?    -  Rashad Carter

Carrara Community Movie Project Year 1—How you can help
Hiya Carrara fans.
As you may have heard the buzz developing, I have gotten the crazy idea into my head that what we need around here is some work to do, a project that focuses us on the positives.
I’ve been giving this some thought overnight as to what would be needed to pull this off. As mentioned in the other thread, there are certain known pitfalls to a group effort, and I’ve envisioned ways to get around many of them in theory. So here’s what I’d like to do…  -    Rashad Carter



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Posted: 21 February 2013 07:03 AM   [ Ignore ]   [ # 81 ]
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Carrara Walkthrough
We all have to start somewhere, right? This set of articles is designed to help familiarize our fellow Carrarartists with the friendly, yet powerful interface and tools that make up Carrara. This initial post will act as a table of contents for the walkthrough itself, so that the entire work may remain coherent in a forum thread atmosphere - so the walkthrough will include helpful links to help the readers navigate to where they’d like to go next.

Your Carrara Browser
Making great stuff isn’t as cool if you can’t remember where you put it. Let’s get some good habits going right from the start

Daz Install Manager - Installing Custom Poser Runtimes
Basic walkthrough of designing your own custom runtime structure

Navigating in Carrara
some good tips on how to get around the work space, go to where you want to be at specific times, and how to send stuff to specific locations within your scene

Shaders - A Basic Walthrough
Make you content look as it should. I’ll begin with the quick and easy methods of correcting the appearance of your models. For those so inclined, I then continue on with a few levels of better understanding within the texture room.

More to Come!!!
The work on my Carrara Walkthrough has only just begun. Check back for more helpful articles.


Walkthrough is currently under heavy construction, please bear with me

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Posted: 21 February 2013 07:06 AM   [ Ignore ]   [ # 82 ]
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Quick Links Menu
Just a little tool I decided to add to help navigate this, and other threads

►    Carrara Walkthrough Main Index

►    Forum Help Links

►    Useful Links

►    Tutorials Index

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Walkthrough is currently under heavy construction, please bear with me

 

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Posted: 21 February 2013 07:07 AM   [ Ignore ]   [ # 83 ]
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►    Carrara Walkthrough Main Index

Your Carrara Browser
Getting around in the Carrara Browser is as simple as clicking through nice, large tabs and adventuring through all of the various categories within. The Native Content package that ships with Carrara is the magic behind filling your browser with content and the magnificent structure of its navigation categories - and it also contains the Wizards available for various tasks wherever you see that you can use a wizard. In other words, if you don’t install the Native content, You browser categories are vastly less significant, and you won’t have access to any of the Carrara Wizard tools.
This article is all about creating your own, personal filing system to which you can easily save anything that you want within Carrara. Since we all use Carrara in our own way, this custom browser ability is an amazing feature - making it possible for you to make it any structure of organization that works best for you!

My Carrara Content Storage System
If you open Carrara and have a look at the browser window at the bottom of the scene, you’ll see an assortment of tabs along the top of the window, leading you to various types of content that can be contained within Carrara, which covers an enormous range of file types. Right now I would like to focus on a custom organization system that you create yourself according to what you’d like to work with and save within Carrara - in the browser. Since most of us will eventually have the urge or need to save objects, let’s move to the object tab.
Notice that the top line of categories within the tab, even though it doesn’t follow alphabetical order, is “My Objects”. This is a direct link to a folder within your “My Documents” folder. A folder called “My Objects”. This folder is found within a simple folder structure. Let’s go there now. Note that if your browser does not contain “My Objects” at the top, you do not have the folder within the My Documents folder on your computer. By simply following along and creating the folders I mention, in the proper order, you’ll get the structure within your browser by simply restarting the software ☺

If you have a “My Objects” line in your browser’s Object tab, move on to the next Paragraph: ◄ Folder Structuring ►. If not, let’s fix that right now. Please don’t move on until you can open Carrara and find My Objects listed at the top of the Objects tab.
Find a folder named DAZ 3D within your My Documents folder. If you have two, with the identical name, this is because one is in the Public domain, the other is only under your user name. Find the one with a folder called Carrara 8 (“Carrara 8.5” for 8.5, “Carrara 6” for 6 and so on). If you have the situation mentioned above, where “My Objects” was NOT in your browser under the Objects tab, create the appropriately named folder above within the ‘DAZ 3D’ folder under the User domain (My Documents as opposed to “Documents”). If you don’t know which, try one and follow the rest of this step. If you finish these instructions, and it still doesn’t appear in the browser, simply move the folders to the other DAZ 3D folder. If you have to create the DAZ 3D folder, make sure that you use the capitol letters and that you have one space between DAZ and 3D as spelled in my examples. Likewise, Carrara x must have a single space after Carrara, and the following number must equal the main version of your software. The one exception is 8.5 whereas Carrara 7.2 still uses a folder named: Carrara 7

Folder Structuring
Inside your DAZ 3D > Carrara 8 folder, open My Presets. If this folder doesn’t exist, create it now.
Within My Presets, open My Objects.
The My Objects folder will likely be empty unless you’ve saved something into it already. Know now that .car files created from Carrara can be moved anywhere without breaking - unlike some other applications. So if you create a new folder structure that you really like, you may feel free to organize content that you’ve already saved from Carrara into this new structure.
It is within this folder that you may begin a simple file storing structure. For example, I use a “Creatures” folder. Within it, I have the following folders, due to my interests and content collection: Animals, Custom, Dragons, Misc, Orcs, Predatron, etc.,
I also have a “People” folder which contains separate folders for each of the names of my most main characters ( I have two main characters) and a selection of others to help me organize people by type; Village Commoners, Villains, Thugs, Friends, SciFi Crew, Lo Res City, etc.,
You can see how we can easily create a nice working structure in here.
Please keep in mind that you really only need to have a simple starter file system, and let your needs create the rest. I’ll explain that: Once you have a base system of folders, you cane easily add to the system during a “Save As” operation, and create new folders according to your needs. Save As will store the whole scene. However; In Carrara, if you already have a folder in place, you may simply drag whatever you want to save from the Instance Tab (The box on the right side, under the word: “Scene”) directly into the browser, completely avoiding to store lights, cameras, scene information, whatever was not in whatever it was you dragged to the browser. Neat, huh!
So let’s stop right here so I can explain a little further.
This My Documents folder system doesn’t affect the “Scenes” tab in any way, for some reason unknown to me. If I find out, I’ll report an update here. Therefore, I create an entire “Scenes” directory within My Objects instead. So when I open the My Objects category at the top of my browser, I also have a “scenes” category in there that further opens into a vast structure of many vague scene type that I create and save. It is the My Objects tab that contains most everything that “I” save in Carrara. I have folders for Light rigs, Effects, Vehicles, Buildings…. in the main character folders with my People folder, I have further folders for Clothing, Weapons, Accessories, Action Shots, Versions (where I save different configurations of that character), etc. And I’ll do nearly the same for the ultimate bad guys as well.

This system becomes very powerful, and completely sets Carrara apart from all other content use applications. And it’s important to save things once you’ve set them up in Carrara. Carrara has an amazing render engine and shader system that is slightly different from others - so many shaders will need at least some degree of optimizing to render properly. Something I’ll be discussing when we get to the Shader Room. I take this thought much deeper. Each of my main characters get their own custom light rig (also discussed in detail later) that only affects the character it’s attached to. This rig only provides highlights to make them stand out as heroes - and works well with other scenes I’ve saved. In Carrara, Ctrl G creates a group of whatever you had selected, even if it’s only one object. I create a group that is named the first name of the hero which contains the hero figure, it’s clothing and accessories, light rig and cameras with dramatic angles and named appropriately so they are never the same name as any other camera in any other scene. This is really easy when you get used to it, like I’ll explain in just a minute.

The My Objects folder itself is also a useful place to keep things that you load often in Carrara. Mine contains a scene called “1280 x 720 Blank”. Instead of ever using File > New, I just touch my ‘Objects’ tab and right there is “1280 x 720 Blank”, and a few others.
“1280 x 720 Blank” loads a scene with two cameras, the default light and all of my favorite default render options all set and ready to go - and is otherwise a brand new, empty scene. the name gives it away, that it renders to 1280 x 720 resolution, and I’ve also set a default format and camera, rather than Carrara’s default BMP output setting. I also have one called “Character Template” which includes a group called “Name goes Here” which contains my Character highlights light rig all set to only affect the group: “Name goes Here”, so that it’s all set and ready for me to add a new character model. By the time I rename the name of the group and the lights, everything is easily, already unique, as mentioned just a minute ago.

I have certain backgrounds that I use over and over - because the focal point of the scene makes the background far less important on those scenes which use it. It only makes perfect sense that I optimize the lighting and set up a few default filming cameras and save the scene in an easy to reach location. Then I can use that scene as my blank and populate it for an incredibly quick scene creation process. Since I’ve optimized the lighting for that scene, I give the lights good names, group them (Ctrl G), which also gets a good, descriptive name like: “Mid Day Overcast Light Rig” and drag that group into my “Lighting” folder in my My Objects collection. Anything and everything that I think might be of use later on, I save in this manner. If it’s a whole scene, I perform a Save As and get it into that same structure so I can drag it in at any given moment - or double-click it to start off with it.

Now so far we’ve only discussed the Objects tab. I use a similar structure for Shaders and Clips as well. You’ll see how saving shaders in an organized fashion can save you incredible amounts of time, due to that shader optimization thing I mentioned earlier in this article. In case you don’t already know, the big multi-colored ball at the top of the shaders list in the Shader Room (left) is the Global Shader for that object. It stores all of the shaders in the list below - so if you ever drag that ball to the Browser and give it a memorable name, you may use it again on like figures by simply dragging it from the browser onto that figure’s multi-colored ball! Just a little tip to remember for later. ☺

When you decide to buy Tim Payne’s Skies for Carrara, and Dimension Theory’s Carrara products, they’ll teach you more about the power of some of the other tabs in Carrara, if I don’t beat them to it when I return to finish this article. Until then, I think you should have plenty to keep you busy for now. If not, and you need to know earlier… send me a PM and I’ll get you where you need to be! Okay? Okay.

‘Till later, Happy Structuring… You be thanking me later for it! smile


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Posted: 21 February 2013 07:07 AM   [ Ignore ]   [ # 84 ]
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The Interface, Getting Around, and Loading Content
I would like this to be one of my next updates.

As with the Shaders Walkthrough series, I’d like to do this one in video - as I feel it will build a better understanding if you can “See” what I’m doing and talking about.

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Posted: 21 February 2013 07:31 AM   [ Ignore ]   [ # 85 ]
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Building a scene - Using Content
Quick introduction

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Posted: 21 February 2013 07:32 AM   [ Ignore ]   [ # 86 ]
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Shaders - A Basic Walkthrough
Make you content look as it should. I’ll begin with the quick and easy methods of correcting the appearance of your models. For those so inclined, I then continue on with a few levels of better understanding within the texture room.

I will be supplying some supporting text here as soon as I can. Until then, enjoy this video series:
Carrara Walkthrough: Shaders - Part 1
Part 2 coming soon.

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Posted: 21 February 2013 07:33 AM   [ Ignore ]   [ # 87 ]
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Duplication and Replication
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Posted: 21 February 2013 07:34 AM   [ Ignore ]   [ # 88 ]
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Tweaking Content
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Posted: 21 February 2013 07:35 AM   [ Ignore ]   [ # 89 ]
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Creating Content
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Posted: 21 February 2013 07:36 AM   [ Ignore ]   [ # 90 ]
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Animation 101
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