In a past question regarding using a Sculptris model to create a DS morph, I was told to export Genesis as .obj, import into Sculptris, modify, export finished model as .obj, and use Morph Loader Pro to import the .obj into DS as a morph. But I found that I was unable to make the required changes to the Genesis model that I would need to create the shape that I want (I’m not very skilled with sculpting).
So I thought maybe I’d try a workaround by importing my Sculptris .obj (made from triangles) into Hexagon, then send from there to Daz Studio (which only takes quads, from what I understand). It worked, I got the model into Daz Studio… but I don’t know what to do with it now. I don’t know how to rig it from scratch or make it into a Genesis mesh.
Any help would be appreciated! I feel so close but so far away…
ETA: I should have made it more clear that the Sculptris OBJ I imported to Daz Studio from Hexagon is an ORIGINAL Sculptris model made from scratch, NOT a model that was modified from the Genesis OBJ.