This one is modeled after M/S Granvin, a freighter that used to sail in the Hardanger fjord.
It does still sail, but now as a museum ship.
It was built in 1931, and was certified for 150 passengers and 3 cars.
M/S Granvin never left Norway, but a lot of the old freighters that used to sail along the coast of Norway went out and got a new life elsewhere.
This is not a exact copy of the original.
A lot of the old freighters were rebuild, and modernized.
So I’m building one of her unknown sisterships. The one that went to the Caribbean, and now sails as a freighter under the sun.
Still got the top aft deck to do, and lanterns and radar and ......
It’s starting to shape up.. Amassing what a decent shader can do.
But now I can see that it’s still to clean and tidy..
Need more clutter and details.
Wow i’m impressed what Hexagon can do ,excellent model, you are amazing, hexagon cant do that by itself lol.The sad thing which i saw it on this and many other models is those colors added as textures ..makes me cry , such a beauty ship and without some cool looking textures
There are websites which hosts free rusty iron textures or grunge textures , you have to spend some time and search on google.
Ofc downloading might be limited but at least give it a try
see
3dtotal.com http://freestocktextures.com/texture/category/7
etc..etc
Some are royalty free license which means you can use them to sell your product but you are not allowed to redistribute nor sell the texture as it.
You can dodge/burn/modify/merge textures in photoshop using normal options or work with layers to merge different opacity images http://www.youtube.com/watch?v=QgmTl2Hbdsc
Ofc, any new ship will look like this one (freshly painted) but aged ones can look great too with a cool grunge texture at least for bottom(body) of the ship .
Give him a chance, he hasn’t started to add relevant gunge yet , wear & tear may follow depends how old he is aiming for. He may not have finished adding textures.
Plus we don’t know yet when; ie 1931 or 1945 or 2005 it’s something you will have to wait for until he’s completed it, this after all is a WIP in the WIP thread.
As you can see, here paint does hold up really well, but she is also much loved and tampered with.
Her hull is a bit battered up, from a long and proud service at narrow and small harbors.
There are also signs of repair on the hull, and on the wood on the wheelhouse.
The original does also have portholes in the hull. There where the cabin for 2.class passengers.
It has also five portholes on the starboard side and four on the port side on the upper deck.
In my version this has been rebuilt to cargo.
Cris333 : some grunge will be added. Also indication on repair and rebuilding, but not to much..
And after all, any good captain would not accept any rust on his ship. You know there is a saying : if it doesn’t move - paint it…
If this is the perception one can get of the Norwegian language and grammar…
It was terrible. I had to put on my second grade school glases to understand it…
Actually, I’m constantly fascinated that google translate works as well as it does. Even when it flubs as often as it does, I can still usually get a fairly decent gist of what’s being said.
But thanks for the feedback on the Granvin/Granby issue. Since most ships are named after people or places, their names are what they are, and don’t require translation (unless you switch alphabets or something like that. For instance, russian “MOCKBa” requires a near-phonetic english translation from “musk-vwah” to “moscow”) . So when google translated “granvin” to a different word, it confused me and I just thought I’d ask if something “special” was going on.
So nothing special…just google butchering another language!
I did try to add some dent and traces of repair to the hull, by a bump map.
The effect isn’t to good when rendering with a hdri.
Might have to go and hunt for some photos…
But then again - it was never intended for closeup renders.. The hole ship is only 32 000 poly’s.
That has to be next week. Now it’s time to go and make some money, so I can exist in real life..
Not surprising really as the hull is black, perhaps if you introduce an incidence light source to get some highlights you might be able to pick up the dents.
Since I’m totally useless at texturing, practically speaking, so I don’t really know what I’m talking about, but what if you make either a specular and/or a reflection map based on your bump map wouldn’t that perhaps help a bit., plus the additional light source (spot), aimed along the hull towards the camera ? Where’s Tramp gone? just when we need his input.