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Adding Adjustment Morphs to clothing
Posted: 29 January 2013 04:44 AM   [ Ignore ]
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Hi,

Bit of a noob question I suspect. I’m comfortable with basic posing in DS4.5. I have some clothing which have adjustment morphs and some which do not.

Is it possible for me to add my own custom adjustment morphs to clothes which do not already have them? eg. movement of ties or straps etc.

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Posted: 29 January 2013 04:55 AM   [ Ignore ]   [ # 1 ]
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tucky - 29 January 2013 04:44 AM

Hi,

Bit of a noob question I suspect. I’m comfortable with basic posing in DS4.5. I have some clothing which have adjustment morphs and some which do not.

Is it possible for me to add my own custom adjustment morphs to clothes which do not already have them? eg. movement of ties or straps etc.

Yes it is.

By far the easiest way to do it in my opinion, is using Hexagon, which was free until very recently.  Sned the item to Hex using the bridge, make your adjustments, send it back to DS, and Morph Loader Pro will pop up and ask if you want to create a morph.  Once the morph is created, there will be a slider for it in the Parameters pane where you decided, in the previous dialogue, to save it.

You can save it to use again and again.

If you do not have Hexagon, you can use other modellinig packages, and save the item as an OBJ, then use that as a Morph Target, and load it into DS using Morph Loader Pro.  Once again, MLP will create the morph for you.

You will need to save the item as a Scene, or Scene subset, to make sure you don’t lose the morph, or save as a Support Asset > Morph Asset.

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Posted: 29 January 2013 09:26 AM   [ Ignore ]   [ # 2 ]
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Thank you for your reply. I’ll take a look at Hexagon.

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