Splitting-up UV maps
Quick question. I have a finished critter model with multiple Shading Domains and Material Zones for the purposes of easier Polygon selection for grouping for rigging and weight mapping in Daz Studio.
However, I haven't started UV mapping it yet and am chewing a few nails (not that I need an excuse *gnaws*) over how I should tackle it.
As 90% of the model is one object, I don't want to squish it all onto one UV map. I would like to have separate parts for easier UV mapping for mixing and matching with colours and textures in Daz.
So how so I go about it? Do I...break off limbs/appendages, etc and make them a separate object? So they then get their own UV map?
Or can I keep it as one object and tell Hexagon that I want separate Uv maps for certain bits? :o
I'm happy to do the former if necessary...I just hope it keeps my Shading Domains/Material Zones. *shudders* I'm sick of selecting polygons.
Anywho! Thanks for any answers! >=D