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Is there a Blender node in Shader Mixer? Answer: the Mix brick
Posted: 28 January 2013 02:39 AM   [ Ignore ]
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OK, the title says it all ...

But for those not knowing Poser, but DazStudio:
The Blender node lets me use the input of a black and white picture to get different material inputs on the black and on the white part of the picture. Very useful, when a skirt has only one material zone ...
Different bumps, different textures, whatever.

Anybody?

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Posted: 28 January 2013 02:58 AM   [ Ignore ]   [ # 1 ]
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Not that I know of…but take a look at this…


Richard posted a recipe for doing double sided…

http://www.daz3d.com/forums/viewthread/15484/P15/

And 3dcheapskate has a layered material

http://www.sharecg.com/v/66637/browse/21/DAZ-Studio/DAZ-Studio-Shader-For-S.E.Asian-Shields

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Posted: 28 January 2013 03:02 AM   [ Ignore ]   [ # 2 ]
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Thank you for answering!

Well, maybe I just have to give up on the idea ... sigh.

Edit: downloading the shields and this shader thing now and going to poke at it. LOL

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Posted: 28 January 2013 03:43 AM   [ Ignore ]   [ # 3 ]
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In SM it’s called the Mix brick, you plug your “mask” into the alpha, and use the base & layer to add your effects to it.

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Posted: 28 January 2013 03:53 AM   [ Ignore ]   [ # 4 ]
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Thank you very, very much!
I love this forum! :D

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Posted: 28 January 2013 09:50 AM   [ Ignore ]   [ # 5 ]
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More questions - I am getting an error message when rendering and the different bump maps don’t show and I don’t know how to give them different settings (min and max).

3Delight message #145 (Severity 1): S2073: ‘elr_9217ba45_c801_4421_913f_8e6c24749280_token_187’ is not a parameter of shader ‘brickyard/{5418713f-3ab8-4f30-88c3-35a456099b1a}/shader_Displacement’

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shadermixerBrickyard.jpg
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Posted: 28 January 2013 10:19 AM   [ Ignore ]   [ # 6 ]
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1) What are you trying to achieve, bump, displacement or both.

2) JPG don’t have an alpha channel, so none of your image map bricks are outputting anything to the Mix brick, use Color instead.

Edit

The attached pic is something along the lines of what you want for Bump, the three Image Map bricks have been slightly renamed to show where they are meant to connect.

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masking_bump.jpg
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Posted: 28 January 2013 11:44 AM   [ Ignore ]   [ # 7 ]
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Bejaymac - 28 January 2013 10:19 AM

2) JPG don’t have an alpha channel, so none of your image map bricks are outputting anything to the Mix brick, use Color instead.
.

Or if you need the alpha channel, you will need to switch to png or tif images…

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Posted: 29 January 2013 01:08 AM   [ Ignore ]   [ # 8 ]
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Kerya - 28 January 2013 02:39 AM

OK, the title says it all ...

But for those not knowing Poser, but DazStudio:
The Blender node lets me use the input of a black and white picture to get different material inputs on the black and on the white part of the picture. Very useful, when a skirt has only one material zone ...
Different bumps, different textures, whatever.

Anybody?

Beaten to the punch as your initial question has been answered. I just want to mention that you can mix other bricks beside the image brick. I’ve been using Marble with the edgeblend to get the first effect and the second is using the checker with an image tile with edge blend. Edge blend is great as it allows you to blend two colours an inner and an outer colour, I like to plug one into the base and one into the layer of a mix block and the image with the checks has the checker brick plugged into the alpha with an image attached in grayscale.

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yellowwithpurplemarble2.jpgchecks_with_image.jpg
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Posted: 29 January 2013 02:17 AM   [ Ignore ]   [ # 9 ]
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Thank you Bejaymac!
I was tired when I tried that.
(Note to myself: don’t dare the shadermixer when you are tired!)

I want two different Bumps - I just imported the shader from the existing texture and thought I can split from there.
A noise map at the bottom of the skirt to get a velvet effect hemline and “normal” cloth bump map for the rest.

OK, and specular will get two different settings too (if I succeed) a velvet node for the hemline and normal for the rest.

Pendraia: you lost me. Looks great, but I really can’t visualize what you did to get those effects it. LOL

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Posted: 29 January 2013 03:30 AM   [ Ignore ]   [ # 10 ]
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Kerya - 29 January 2013 02:17 AM

Thank you Bejaymac!
I was tired when I tried that.
(Note to myself: don’t dare the shadermixer when you are tired!)

I want two different Bumps - I just imported the shader from the existing texture and thought I can split from there.
A noise map at the bottom of the skirt to get a velvet effect hemline and “normal” cloth bump map for the rest.

OK, and specular will get two different settings too (if I succeed) a velvet node for the hemline and normal for the rest.

Pendraia: you lost me. Looks great, but I really can’t visualize what you did to get those effects it. LOL

Sorry I lost you…I’ll try and post the network this weekend. Won’t get time before that as I started back at work today.

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Posted: 29 January 2013 03:45 AM   [ Ignore ]   [ # 11 ]
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It’s not you - it’s me. I just rarely venture into the Shadermixer ... it is scary! wink

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Posted: 29 January 2013 04:35 AM   [ Ignore ]   [ # 12 ]
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Kerya - 29 January 2013 03:45 AM

It’s not you - it’s me. I just rarely venture into the Shadermixer ... it is scary! wink

When I first started to use it my brain felt like it was melting out of my ears…at times it still feels like that! So I get where you’re coming from…; )

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Posted: 29 January 2013 07:41 AM   [ Ignore ]   [ # 13 ]
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No scarier than the material room in Poser, even today most Poser users rarely venture into it, and if it wasn’t for people like BB sharing their wisdom there would be even less using it. Our problem is the usual lack of information, so for most of us it’s a case of groping around in the dark, something I’d probably still be doing if Richard hadn’t thrown me a light back in 3.0, as I had no idea what I was doing (still don’t half the time) as maths and me don’t get on, I failed it badly 30+ years ago and haven’t looked at it since. But that doesn’t stop me experimenting, create a primitive, splatter it in bricks from SM and hit render, you might get something nice, then again you might not, but it’s all experience.

The Mix brick is quite powerful as it helps you create some weird and wonderful effects, there’s usually one of them in most things I do, there’s a thread on the old forums by Saganami that showed you what you could achieve with multiple masks on one material zone, sadly the pictures don’t show for me on that thread any more.

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Posted: 29 January 2013 07:53 AM   [ Ignore ]   [ # 14 ]
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Well, I will try to be brave (and more awake) and brace myself to venture in that place again.
LOL

To see pictures from the forumarchive:
Open this link in a new tab: http://forumarchive.daz3d.com/postimages/origimage_1_2481516.jpg
Now copy/paste the origimage_xxxxxx.jpg part in the thread to the Origimage_xxxx.jpg part of the link above.

Could you give me the link to that thread???

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Posted: 29 January 2013 08:08 AM   [ Ignore ]   [ # 15 ]
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Here’s the Link and thanks for the tip on seeing the pictures.

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