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Posted: 28 January 2013 12:53 PM   [ Ignore ]   [ # 16 ]
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Horo, That program is really that easy to use if I can do it you could come up with some brilliant things Im sure.

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Bryce7Pro-Addict…............Darkside-oholic…......Carrara-wannabee
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Posted: 28 January 2013 01:02 PM   [ Ignore ]   [ # 17 ]
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orbital - 28 January 2013 12:01 PM

Part of the fun of Bryce is making your own models. Granted some things you will never be able to do with out brain mashing Boolean operations such as a car etc. For me it is far more satisfying knowing I’ve built something myself, and is almost like playing lego which I loved as a kid.

I don’t think anyone disagrees with you - this thread is all about making your own models. But Bryce needn’t be your sole source for model-making, especially if you’re going to bring that model back into Bryce for finishing.

I don’t wish to take anything away for those artists who sell models with DAZ. Some people specialise in lighting, composition or textures, and don’t have either the time, skill or inclination to model complex scenes or objects. To each their own.

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Oroboros Presents… KEY-FLAME: Bryce Animation Tutorials

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Posted: 28 January 2013 02:10 PM   [ Ignore ]   [ # 18 ]
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bullit35744 - 28 January 2013 12:38 PM

Orbital, these are fabulous!!! do you make your own .mat files also?? I really enjoy making my own things when possible….that is how I found Bryce in the first place.

Yes most of the time I do.

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Posted: 28 January 2013 02:16 PM   [ Ignore ]   [ # 19 ]
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Oroboros - 28 January 2013 01:02 PM
orbital - 28 January 2013 12:01 PM

Part of the fun of Bryce is making your own models. Granted some things you will never be able to do with out brain mashing Boolean operations such as a car etc. For me it is far more satisfying knowing I’ve built something myself, and is almost like playing lego which I loved as a kid.

I don’t think anyone disagrees with you - this thread is all about making your own models. But Bryce needn’t be your sole source for model-making, especially if you’re going to bring that model back into Bryce for finishing.

I don’t wish to take anything away for those artists who sell models with DAZ. Some people specialise in lighting, composition or textures, and don’t have either the time, skill or inclination to model complex scenes or objects. To each their own.

I know what your saying, I really need to learn a more organic modelling program. I’d like to make trees and rocks things. Bryce can be a bit to angular when it comes to stuff like that. I’ve no problem with people buying models either but I am someone who likes to champion Bryce.

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Posted: 28 January 2013 04:51 PM   [ Ignore ]   [ # 20 ]
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I think we all are in this forum.

Even my signature banner was made with that idea in mind, in case you hadn’t noticed. cool smirk

Even if the background is one of my Pastel images that David keeps on about.  rolleyes

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Chohole’s Space        Neil’Vs Freebies and stuff        L Summer Bryce Rendering Challenge        July Freebie Challenge
My DAZ 3D Gallery    11915

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Posted: 28 January 2013 05:15 PM   [ Ignore ]   [ # 21 ]
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bullit35744 - 28 January 2013 04:45 AM

Ok I found out that the 512 resolution with the 945636 triangles crashed Bryce so I will have to find a way to cut that down….boo hiss but he turned out kinda cute for my first time using the program

You can decimate your model using MeshLab. Here’s MeshLab tutorial from old Sculptris forum: http://drpetter.proboards.com/index.cgi?board=sculptris&action=display&thread=86

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Posted: 28 January 2013 08:20 PM   [ Ignore ]   [ # 22 ]
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Thanks for the link dwsel_

That is a nice image chohole I had been wondering about that

Well I got this my second model into Bryce and rendered with a wall behind him not to great but he is a lion maybe he will work on my castle this will be real fun now I just have to figure out painting mode and see if it transfers to Bryce as well

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Please remember my comprehension level is not the same as a rocket scientist…
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Posted: 29 January 2013 07:09 AM   [ Ignore ]   [ # 23 ]
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nowadays most 3d apps have a free version ,ofc with some limitations, such as resolution output (world machine..etc) , savings (maya student edition, ..etc) , watermarks (image and video editors).Some are completely free ,open source, such as blender .Feel to try anything you like if you can.
I see orbital and the savage 64 did a great job on modeling in Bryce but there are things which bryce cant do them with the modeling options.Personaly i thing those models could be done much faster with the same modeling expertise in blender or 3ds max, or maya, lightwave,..etc
However, like orbital said for organic sculpting you will need a sculpting program for ,lets say aging/burning some wood planks, rocks ,cracks,scales for a dragon,tiled rock walls,etc.This can be Sculptris,modo,zbrush,mudbox,rhyno maybe, etc..etc
1.Get inspired . See CG artists websites, tutorials, doesnt matter if are for another programs, you might find out some interesting tricks from artists.Examples:
Magazines:
http://www.3dworldmag.com
http://www.sfx.co.uk

Websites:
http://3dtotal.com
http://www.cgsociety.org
http://www.creativecrash.com
http://www.zbrushcentral.com/forum.php
http://www.mymentalray.com
http://www.3dm3.com
http://www.cgartworld.com
http://www.cgarena.com
http://www.joyoge.com/
http://www.cgdump.com/
http://cg.tutsplus.com/articles/web-roundups/50-breathtaking-cg-images
http://www.noupe.com/inspiration/50-amazing-realistic-cg-portraits.html
etc..etc
2. Create your sketches/blueprints.Any modeling project starts with a sketch if it is a serious/advanced project and you need image references.You might find some cool free blueprints inspiration at blueprints.com
3.Chose the textures.I think chosing the texture first is more important than starting to modeling because you will know texture’s limitatons and on this way you can modify the sculpting object while you work on it.There are websites which can host free textures ,ofc with download limitation per ip/day or have custom rules but you can find royalty free textures. Example for rock textures pack here : http://designinstruct.com/free-resources/textures/stones-texture-pack/ . Or http://www.cgtextures.com/ but with 5mb or so limitation per ip/account. Or even on Sharecg,for example, spacebones,HoboBo,...etc have some awesome textures posted.
Then you can start sculpting,texturing or lower poly count if needed.Layers in sculpting/texturing gives (me too) headaches lol as a beginner.See tutorials on digital tutors , http://www.digitaltutors.com/11/index.php some courses are completetly free,specialy about modeling basics or workflows.Feel free to explore any app tutorial when/if you have the time.
Bellow are 2 images , first with a rock (with lichens) almost finished sculpting from the http://www.digitaltutors.com/11/training.php?pid=740&autoplay=1 tutorial and a terrain concept for a valley with a river in mudbox and to be used later on bryce.I already created and tested a mountain for the starship troopers posted in “Post your Bryce renders” and seems the heighfield maps (tiff 16 bit) are importing/applying well in bryce.
The second is just about sorting a texture to apply to the rock.
One of my next projects is to release a free pack with few stones for bryce and some terrains.

p.s your dragon is very nice ,try to put it on a small pillar or rock or stone block,apply a statue texture, duplicate the pillars and tadaa you’ve got your maya/inka/precolumbian statues for a temple .Also you may try to create a ring for his mouth to hold a torch or something if you hang it on the walls.

Beginners in 3D Modeling/sculpting should start to create a simple rock,stones,blood cells, japanese zen stones
Even if you use sculptris , feel free to create your first rock using the hints from here http://www.digitaltutors.com/11/training.php?vid=16474&autoplay=1
or Tutorial: Model blood cells in a vein : http://www.3dworldmag.com/2012/12/06/discover-medical-computer-graphics/
or Tutorial: How to model and create a Japanese 3d Zen Stones scene : http://www.polygonblog.com/japanese-3d-zen-stones/

free objects/meshes to play with : http://www.3dcadbrowser.com/default.aspx

turn on the arabic/indian/chinese/zen/chillout/techno/trance..etc music background from youtube page or your fav. dvd music,get a coffe/milk/capuccino/tea/etc and start modeling :XD .
happy modeling .

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Posted: 29 January 2013 07:15 AM   [ Ignore ]   [ # 24 ]
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Love the ‘Dark Times’ work, Orbital…very cool.

Jay

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Posted: 29 January 2013 12:00 PM   [ Ignore ]   [ # 25 ]
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TheSavage64 - 28 January 2013 02:19 AM

Yes, I use Bryce to model. I do have some experience with Carrara too but the stuff I need isn’t usually complex as it’s mostly packaging which is just simple cylinders and boxes.

Example 1: A knife and sheath modelled entirely in Bryce
Example 2: Packaging modelled entirely in Bryce
Example 3: Fun Packaging & Icons modelled entirely in Bryce with the box starting life in Poser

I love your packaging renders - I didn’t know Bryce could produce that level of commercial-grade images until I saw some of yours smile

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Posted: 29 January 2013 05:25 PM   [ Ignore ]   [ # 26 ]
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cris 333, Thank you for the links I am finding them very informative esp….cgsociety awesome art on there!!! and great info also ...Thanks for thinking my dragon was cute….I love figuring out new and different ways to express myself….and to be able to use these things in Bryce is super!!

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Please remember my comprehension level is not the same as a rocket scientist…
Bryce7Pro-Addict…............Darkside-oholic…......Carrara-wannabee
http://www.daz3d.com/gallery/users/269      http://www.daz3d.com/forums/viewthread/28462/

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Posted: 05 February 2013 03:05 AM   [ Ignore ]   [ # 27 ]
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orbital - 28 January 2013 12:01 PM

Part of the fun of Bryce is making your own models. Granted some things you will never be able to do with out brain mashing Boolean operations such as a car etc. For me it is far more satisfying knowing I’ve built something myself, and is almost like playing lego which I loved as a kid. Also I think it helps you learn Bryce better and your artwork will be unique. I’d suggest to anyone new to Bryce to make their own stuff.
Here’s a few models I made with Bryce

Some of the best work I have ever seen modeled & rendered in bryce.  Truely stunning.

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Posted: 05 February 2013 04:46 AM   [ Ignore ]   [ # 28 ]
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If you like Bryce modeling (boolean), I suggest you look at Cinema 4d as it is the modeler most capable of this sort of modeling.  A cheaper option would be truespace, which if you can still find it is free.

I used to model mostly in bryce, but I now model mostly in other programs.

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