Genesis breaks all the previous “standards” for figures in Poser,. and when it was being developed, Smith Micro decided not to implement “all” of the new technology,. but implemented “some” of it in the new Weight mapping in poser9 and Poser Pro2012.
this meant that when genesis was released, it only worked in Daz Studio, which supports ALL of the new technology.
This caused a lot of negative vibes from the Poser community,.. and this lead to the development of the DSON importer (for poser)
It makes financial sense for daz3D to spend time and resources to make using genesis possible in Poser, since the core business is selling Content for Poser, and they have a large community of poser users, purchasing content, and a HUGE library of content for sale.
The New format’s which have been developed, and all the new technology is available for any developers to implement in their software,.
Daz3D cannot make it work in other companies software, or force developers to adopt any of this technology
that’s a choice for the developers of those programs to make (just like Smith Micro have done) in part.
Daz have been actively developing Carrara 8.5, and the new genesis technology to make it all work even better, and they’re also developing the new Duf format, and metadate for the existing library of products.
So,.. they’re working pretty hard at it, and getting a lot done, quickly,. although compared to a dedicated (software developer) who only develops software,. the progress may seem slow.
One reason why genesis may be harder to get into Vue, or other 3D applications is the fct that it uses a different system of Weight mapping (TRIAX) which allows vertex mapping on all axis (x,y,z)
So,. if your 3d program doesn’t support that,.. that’s a problem , and one which Daz3D cannot fix for that software.
Carrara already has a vertex weight mapping system, so it’s easier to implement genesis in carrara,. but the rest of the technology and the evolving Duf format is still being added.
So the way I see it the DSON / .duf format is needed to use Genesis based content. DAZ created the DSON / .duf format therefore it is also their responsibility to promote that format and encourage industry partners to implement it.
I agree,. and they are currently doing this, and have been since they began developing it,. but they cannot force developers to adopt any of this technology,. and they cannot implement it into any software.
that’s a choice for the developers of other 3D programs to make.
As far as making a Format and then having other companies support that format,...
Not all applications, support All formats,. and nobody can force them to do so.
but the format and technology is available to anyone who wants to Implement it
For example,. 3D Max has a “Biped” and “physique” system, which give you a simple (customisable) rigged figure, and a complex system of weighting envelopes.
They are the only ones using this system. and it was introduced in Character studio, with 3D Studio 2, or 3,... (a long time ago)
so it’s worth bearing in mind that genesis technology is brand new,. ...Given time, and users demanding that their 3D software of choice should support this new technology,. then you may see other applications adopting it, or at least supporting it.
Not all 3D software is the same, and not all 3D programs support the same features, functions, or formats.
For example: Carrara uses a different shader system from Poser, and it uses a different shading system from Daz Studio, and it uses a different shading system from 3DMax, and it uses a different system from Lightwave,... All 3d software is different
Daz studio doesn’t support Carrara’s Terrains, Oceans, Plants, Particles, Hair, and more,.. because it doesn’t have that technology
and it’s owned and developed by the same company.
You could argue that all of the developers should agree on a single standard of shaders, and weight mapping, and all other 3D technology,.
but they don’t ,... and sometimes that leads to a ground breaking change,. such as genesis,. and sometimes that causes issues for people who want to use Genesis in software which it was never designed to be used in, and which doesn’t “currently” support that new technology
Sometimes you need to break the mould in order to advance and evolve,