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Posing: What am I doing wrong?
Posted: 26 January 2013 07:19 PM   [ Ignore ]
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I made a character in Hexagon, saved it as an obj, opened it in daz, and created the rigging.

I think I even did the weight maps.

However, the body won’t move.  I can get the bones to move as shown in the attachment but I can’t the body to move with them.

Quite confused at this point.

Any ideas on what I’m doing wrong?

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Posted: 26 January 2013 08:57 PM   [ Ignore ]   [ # 1 ]
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maybe get out of joint editor mode?

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Posted: 26 January 2013 11:48 PM   [ Ignore ]   [ # 2 ]
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wallace3d - 26 January 2013 08:57 PM

maybe get out of joint editor mode?

I only switched back to the joint editor so the pic would show the bones not being attached to the frame.  I probably screwed up something simple but I’ve tried it a couple of times now.  Its like I’m missing a step somewhere but I can’t figure out what it is.

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Posted: 27 January 2013 04:33 AM   [ Ignore ]   [ # 3 ]
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Hi vnjn,

Creating the skeleton is but one part of the process. You’ll have to use the Polygone Group Editor tool to create face groups and assign those groups to the bones.

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Posted: 27 January 2013 04:39 AM   [ Ignore ]   [ # 4 ]
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There is this tutorial in the store by Blondie9999, a vendor here, and it is excellent for learning to rig figures.  It is not free, but it is well worth the money in my opinion.

http://www.daz3d.com/rigging-original-figures-in-ds4-pro

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Posted: 27 January 2013 06:02 AM   [ Ignore ]   [ # 5 ]
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If you select a bone and switch to the Weight painting brush, with the bend you are using selected, how do the weights look?

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Posted: 27 January 2013 05:57 PM   [ Ignore ]   [ # 6 ]
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Richard Haseltine - 27 January 2013 06:02 AM

If you select a bone and switch to the Weight painting brush, with the bend you are using selected, how do the weights look?

Still all blue, that must be it. I must be messing something up when making the weight maps.

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