I’m not sure what “CMS” is. I know that after I had my computer repaired and upgraded a few months ago, the repair person did the settings in such a way that I have to grant “Administrator permission” for every single change - including adding new content to the Poser Runtime folder I use (doesn’t seem to be an issue when I make changes to the DAZ Runtime).
Do you think this has something to do with it?
To answer your other question:
Current OpenGL Version:
4.2.0
OpenGL Provider:
NVIDIA Corporation
Hardware:
GeForce GTS 450/PCIe/SSE2
Features:
MultiTexturing
Supported
Shadow Map
Supported
Hardware Antialiasing
Supported
OpenGL Shading Language
Supported
Pixel Buffer
Supported
Pixel Buffer Size
Not Enabled
Maximum Number of Lights
8
Number of Texture Units
4
Maximum Texture Size
16384 x 16384
DS version is 4.03.19, Advanced, 64-bit (I’m running Windows 7 with 8 GB RAM and an AMD Athnon 64X2 Dual Core Processor 5200+).
I have noticed that the CPU continues to run at 100% for several minutes after a scene has been opened. So - that’s the “tdlmake”? How do I address this or stop it from optimizing textures at load time?
Thanks.