A New Approach(I Think anyway) to making Bryce Textures without the Deep Texture Editor
I have worked out a way you can make textures for Bryce (Complicated Textures and with no need of the deep texture editor). Have I gone mad well there's a simple answer to that (I was mad the day I was Born so not much has changed). All you have to do is build objects in Boolean and make them so they have no shadows no casting shadows and no reflecting shadows. Build the objects and then add them to a plane and once everything is together render and you can make more complicated textures that way(at least for Technical Objects such as space ships and Vehicles.
Its really simple and can be a great way to make more complicated textures render from above and then save at maximum jpeg quality. And Render on Premium.