Helloo I’m new on 3D modelin, i’ve been doing terraints with carrara before but now i started to get serious with vertex modeler, I’ve used hexagon before but it was loong time ago, and carrara’s vertex modeling room is kinda different. I’m having hard time on figuring out how come my model looks like the mouth area is low poly and rest of the head is smooth? i don’t understand, trying hard to find out how to fix that without redoing everything. Got screenshots

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