Two off-the-wall questions (posing and shadow light)
Hi. I have two unusual questions I hope someone might be able to answer.
- Does anyone know if using the Morphforms on Genesis to pose the figure (like ArmsUp, WaistBend, etc) activates any hidden fixes or other internal parameters that makes that kind of posing superior (in bending, smoothness, realism) to posing each body part manually like we've usually done? I know it's faster to just use NeckBend than to manually pose the head and neck, but what I'm asking is do you get better results technically if you do, or is it just a matter of being able to move multiple body parts at once?
- Does anyone know how (and if it's possible) to create a light in Shader Mixer (or any other way) that ONLY casts a shadow with the intensity and other settings you chose, but *no light* - like a Specular only light, but Shadow only?
Thanks very much,