Sending to Daz
I just created a new object in HExagon, I watched the Gary Miller tutorials about applying Texture maps, and it's alot easier than I ever thought it would be. WOW. But...I did one street sign and exported it. and it's not saving the image the way I set it up. I got one sign to send to Daz exactly intact to the way I did it and was successfully able to save it as a prop. But when I tried to do a second one, naturally it got messed up, the image wouldn't go with the sign. And I don't know what I did right the first time and wrong the second time. And I try to re-apply the texture, the image is too big.
How do I send an object to Daz and make sure the texture maps are in place to how I set them up. Or even if I export as an object that the textures come back to how I did it in Hexagon.
When I watched Gary's tutorial, that gave me the idea to create a texture image so that one face had the main feature (the street name) while the other five were simply a blank metalic surface. It worked once, I don't know what I did. The second time it didn't work, I don't what I didn't. I got to get this figured out before I go onto more complex ideas.