I have a custom genesis shape that I created via zbrush. Will SRMS work if I tried to fit clothes to my custom genesis shape?
No, probably not. SRMS works by adding FBMs from the smooth templates, and since your new shape has not been added to the templates, it wouldn’t be part of the system.
Would you like instructions on adding it yourself? I’m not familiar with Zbrush yet but I can be generic.
Yes please, that would be awesome.
Ok, starting with the bodysuit:
Load Genesis. Dial in your morph and set the scale to 100%.
Load the SRMS bodysuit. Conform to Genesis and let it pick up your morph via Autoconform.
Make Genesis invisible.
Export the morphed bodysuit to obj.
Import it to your modeler.
Adjust and smooth it until it fits the way you want clothing to fit. Different morphs need different adjustments; most females will require a lot of smoothing in the breast area.
Export from the modeler to obj again.
In DAZ Studio, select the bodysuit and start Morph Loader Pro.
Load up your altered bodysuit as a morph. Don’t change the name at any point, so it will overwrite the generated one.
When it’s overwritten, make Genesis visible to make the update show.
Select the body suit and save as— And down in the Assets dialogue choose Morph. Check just your morph to save it to the template and the library.
If you delete the bodysuit and reload from library, it should now properly conform with your altered morph, and I THINK this will cause it to show up when rigging/converting with TU as well. (If not we may need to copy the morph to the Projection Templates folder in data/DAZ 3D/Genesis as well.)
Repeat this process with the dress and boots to add your morph to those templates.
EDIT to add:
Remember, the dress base clings to the legs, but a lot of my FBMs are morphed to hang straight. This is because you don’t usually want that coke bottle shape to a skirt or gown. Take this into account when creating your dress base FBMs.