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(Commercial) NOW IN STORE - Sickle Rigging And Morphing System
Posted: 15 April 2013 03:55 PM   [ Ignore ]   [ # 361 ]
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Vata Raven - 15 April 2013 03:51 PM

And how did you even start making your plug-in?

Was their a tool or tutorial you looked at? Or were you already…plugin savvy to begin with?

SRMS isn’t a plugin.  It’s a series of templates that work with the existing Transfer Utility, created the same way most templates are created (by creating a conforming clothing item and copying it into the proper folders).  No coding was required or involved.


I originally planned it to work with the default morph transfer method (conformation, dialing, and property editor) but another PA suggested templates, and I poked around in my folders and experimented with that until it worked.  The biggest part of the work was a. setting up and tweaking all the custom FBMs and b. working to derive workflows for the conversions using my templates.

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Posted: 15 April 2013 04:03 PM   [ Ignore ]   [ # 362 ]
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Oh wait, SDK helps make plugins…answered my own question.

Templates?

See, that’s why I was asking about a video…surly someone that bought it can make one.

I have no idea what some stuff even is

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Posted: 15 April 2013 07:57 PM   [ Ignore ]   [ # 363 ]
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I have a question about adding the optional JCM (Chapter 2). Do I have to do each JCM slider separately, saving the figure/prop asset, deleting it, reloading it, and then do the next JCM(i.e. saving it 4 time for the 4 JCMs)?

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Posted: 15 April 2013 08:00 PM   [ Ignore ]   [ # 364 ]
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barbult - 15 April 2013 07:57 PM

I have a question about adding the optional JCM (Chapter 2). Do I have to do each JCM slider separately, saving the figure/prop asset, deleting it, reloading it, and then do the next JCM(i.e. saving it 4 time for the 4 JCMs)?

No, in my testing I was able to save once after dialing in all the JCM.  Just make sure you don’t omit the property editor step so they get properly saved.

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Posted: 15 April 2013 08:33 PM   [ Ignore ]   [ # 365 ]
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SickleYield - 15 April 2013 08:00 PM
barbult - 15 April 2013 07:57 PM

I have a question about adding the optional JCM (Chapter 2). Do I have to do each JCM slider separately, saving the figure/prop asset, deleting it, reloading it, and then do the next JCM(i.e. saving it 4 time for the 4 JCMs)?

No, in my testing I was able to save once after dialing in all the JCM.  Just make sure you don’t omit the property editor step so they get properly saved.

So for example, is this the correct procedure to do them all:

Dial SRMS dress base Upper Left Handle to -90
Dial SRMS dress base bend left thigh JCM to 100%
Change garment’s bend left thigh JCM Content Type to None in Property Editor

Dial SRMS dress base Upper Left Handle back to 0
Dial SRMS dress base left thigh JCM back to 0%
Dial SRMS dress base Upper Right Handle to -90
Dial SRMS dress base bend right thigh JCM to 100%
Change garment’s bend right thigh JCM Content Type to None in Property Editor

Dial SRMS dress base Upper Left Handle to -90
(now both left and right upper handles are at -90)
Dial SRMS dress base bend left thigh JCM back to 0%
Dial SRMS dress base bend right thigh JCM back to 0%
Dial SRMS dress base bend both thighs JCM to 100%
Change garment’s bend both thighs JCM Content Type to None in Property Editor

Dial SRMS dress base bend both thighs JCM to 0%
Dial SRMS dress base Lower left Handle to 90
Dial SRMS dress base Lower right Handle to 90
(now both upper handles are -90 and both lower handles are 90)
Dial SRMS dress base bend both thighs and knees JCM to 100%
Change garment’s bend both thighs and knees JCM Content Type to None in Property Editor

Dial all handles and JCMs back to 0
Save figure/prop asset

 

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Posted: 15 April 2013 08:38 PM   [ Ignore ]   [ # 366 ]
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barbult - 15 April 2013 08:33 PM
SickleYield - 15 April 2013 08:00 PM
barbult - 15 April 2013 07:57 PM

I have a question about adding the optional JCM (Chapter 2). Do I have to do each JCM slider separately, saving the figure/prop asset, deleting it, reloading it, and then do the next JCM(i.e. saving it 4 time for the 4 JCMs)?

No, in my testing I was able to save once after dialing in all the JCM.  Just make sure you don’t omit the property editor step so they get properly saved.

So for example, is this the correct procedure to do them all:

Dial SRMS dress base Upper Left Handle to -90
Dial SRMS dress base bend left thigh JCM to 100%
Change garment’s bend left thigh JCM Content Type to None in Property Editor

Dial SRMS dress base Upper Left Handle back to 0
Dial SRMS dress base left thigh JCM back to 0%
Dial SRMS dress base Upper Right Handle to -90
Dial SRMS dress base bend right thigh JCM to 100%
Change garment’s bend right thigh JCM Content Type to None in Property Editor

Dial SRMS dress base Upper Left Handle to -90
(now both left and right upper handles are at -90)
Dial SRMS dress base bend left thigh JCM back to 0%
Dial SRMS dress base bend right thigh JCM back to 0%
Dial SRMS dress base bend both thighs JCM to 100%
Change garment’s bend both thighs JCM Content Type to None in Property Editor

Dial SRMS dress base bend both thighs JCM to 0%
Dial SRMS dress base Lower left Handle to 90
Dial SRMS dress base Lower right Handle to 90
(now both upper handles are -90 and both lower handles are 90)
Dial SRMS dress base bend both thighs and knees JCM to 100%
Change garment’s bend both thighs and knees JCM Content Type to None in Property Editor

Dial all handles and JCMs back to 0
Save figure/prop asset

That looks like exactly how I do it, yes.

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Posted: 15 April 2013 08:44 PM   [ Ignore ]   [ # 367 ]
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Thanks for the fast responses, SickleYield. I understand it now.

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Posted: 15 April 2013 08:46 PM   [ Ignore ]   [ # 368 ]
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barbult - 15 April 2013 08:44 PM

Thanks for the fast responses, SickleYield. I understand it now.

*Thumbs up*


This job is my life, so I’m on here a lot. wink  Hope it brings you the results you’re looking for!

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Posted: 19 April 2013 11:51 PM   [ Ignore ]   [ # 369 ]
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Can anyone explain how to use this rigging system.  I am trying to load up the Martial Arts Gi for M4 on Genesis.  I searched my hard drive and can not find a readme on this.

Thanks.

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Posted: 20 April 2013 03:47 AM   [ Ignore ]   [ # 370 ]
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Geminii23 - 19 April 2013 11:51 PM

Can anyone explain how to use this rigging system.  I am trying to load up the Martial Arts Gi for M4 on Genesis.  I searched my hard drive and can not find a readme on this.

Thanks.

The manual is pretty essential, in my opinion. If you don’t have it you can grab it from My Account>Product Library (I think that’s what I had to do…not sure the manual is available through DIM).

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Posted: 20 April 2013 10:59 AM   [ Ignore ]   [ # 371 ]
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Y’know, I’ve been using this system for almost two months now, and I still can’t get over how awesome it is. Case in point: the girl in the pics below is one of the central characters in my comic, created on a V3 base back in 2007 or so. I was aiming for what they call in the South a comfortably-built girl; I was too inexperienced with DAZ to realize that what I was actually making was a Mutant Invader from the Planet Boob Cling—and that was when I was lucky enough to find clothes that fit. I spent most of the next four hundred strips grimly chanting “Do the best you can with magnets, fix it in postwork, when all else fails strategically-placed word bubble.”

Genesis was a huge step forward, but the SRMS is magic. Seriously. I went to put the 9mbi Garden Nast outfit on her today and I was almost laughing. It’s so easy! I don’t have to do anything! I just put the clothes on and she looks like a well-endowed human instead of a Mutant Invader!

So yeah, not really a point to this post. I just wanted to say thank you again for putting this out there. It’s a lifesaver.

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Posted: 20 April 2013 07:15 PM   [ Ignore ]   [ # 372 ]
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Greetings,
Just to throw a ‘Seconded!’ on this to @katfeete’s comments; 9mbi has this huge amount of V4 clothing which is absurdly cheap, as long a you’re aware you’re only dealing with a computer whose owners have long-since forgotten it’s running…  smile  Most of it autofits pretty poorly, but for <$1/dress it’s typically not important.  Enter…  DUN! ... SRMS.

It’s like one of those top-of-the-line Prosumer DSLR cameras; I’m not as good a photographer as the camera deserves, but I know that it has all these capabilities that I could grow into if I choose to spend the time.  Yet until then, I still take better pictures than I could with a cheapie P&S or my phone’s camera.

SRMS is like that.  I know in the back of my mind that there’s stuff in there for rigging new clothing, and automatically supporting all these characters, and stuff like that.  But right now, it helps me with the simple stuff.

Thanks!

— Morgan

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Posted: 20 April 2013 07:24 PM   [ Ignore ]   [ # 373 ]
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Thanks, guys.  I’m glad you’re happy with it.  This product took longer to make and more hair-pulling than anything I’ve ever done, but it has also been the most rewarding, not just financially but in terms of all that people are turning out to be able to do with it.

EDIT TO ADD:

Oh wow.  9mbi does have some SUPER cute outfits for very cheap.  And lack of support for different V4 morphs is no issue whatsoever with conversion in mind. wink

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Posted: 20 April 2013 10:30 PM   [ Ignore ]   [ # 374 ]
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SickleYield - 12 April 2013 05:14 PM
JOdel - 12 April 2013 04:55 PM

Here’s something rather off the wall.

What happens if someone tries to apply this system to a garment which is Poser dynamic?

Yes, I know that Poser dynamic clothing’s native file type is of a prop not a character. I’m assuming that it could be saved out as an .obj or something.

*Could* one bring the geometry in and re-rig it as a conforming item from scratch?

And, yes, I know that in most cases there’s no point to it since the dynamic function is the whole point of the garment. But there are a few out there, that I’m not convinced *need* to be dynamic.

Well, do you already have it?  Try it.  You need to convert prop to figure and figure to TriAx first, but then it should be at least worth a try.  It’s not like the system uses the original face grouping anyway.


I’m'a go get one of those pretty V3 nighties and see if it works.

So I decided to try this, just to see what would happen. I tried it first with a V3 item that I had around, from before I understood the difference between conforming and dynamic, and it kind of profoundly didn’t work. I’m not entirely sure why, but; my guess is there were some geometry issues or the dress was intended to be ... unusually revealing, let’s say. (Or it was intended for a figure with a very flat bosom down to her waist, with both of her breasts trying to escape in opposite directions.)

I tried one more time with TheWebFlea’s Plain Dress for Victoria 4 from ShareCG, because it’s a length and shape that doesn’t necessarily need to be dynamic, and it worked! ... with caveats.

Below is Bruuna with the Plain Dress, in a version of the Sit pose from V5 general poses.

Basically the process was:
1) Convert prop to figure
2) Use Wancow’s OBJ export method
3) Where he uses the GenMFD to re-rig, use Genesis itself, with the Transfer Assets utility and the Dress > SRMSDress template. (It needs to be re-weightmapped at that stage, because you’re working from an OBJ file.)

The caveat is that this dress is an awkward length to have SRMS working alone on. From mid-thigh to knee, it really needs another handle or something, because the back of the dress, the back of the skirt area, needs to be moved independently of the rest to keep smoothing from going slightly insane as it does. I tried adding in the morphs from the MFD, but I did that the wrong way, I think. Every time I tried to use one of its morphs, the dress completely popped off of her, instead of making changes in place. The other aspect is that if you want the breast bridging morphs—and with this dress, you do—SRMS needs to be done *after* MFD or some other transfer, because otherwise MFD’s FBMVictoria4 overwrites the one from SRMS, and you wind up with cling wrap.

So it does work, it just needs help from other processes here and there.

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Posted: 21 April 2013 01:09 PM   [ Ignore ]   [ # 375 ]
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So I have downloaded the manual and have spent the last hour or so trying unsuccessfully to get anything to work with the Dynamic Martial Arts Gi for M4. 

So here are a few things I have encountered.

1. In transfer Utility - It never gives me an option in Target for this item.
2. Autofit - When I choose fit to I am never given an option for what type of item
3. When trying to do convert weight mapping method I am given an error that I “must select a figure built with Parametric Joint Parameters”

Can anyone assist me on this?

Getting the Martial Art Gi bundle to work better with Genesis was definitely a primary reason I purchased the Sickle Rigging Morph System to begin with.

Thanks

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