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(Commercial) NOW IN STORE - Sickle Rigging And Morphing System
Posted: 11 April 2013 06:25 PM   [ Ignore ]   [ # 331 ]
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SY, do you know of any issues with 4.5 reading 4.0 scene files?  I have ongoing projects that I really don’t want to have to remake ‘cause I pretty much have to rerender the same thing over and over with just different textures and they all have to match.  Been working off the same basic scene since last spring.

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Posted: 11 April 2013 09:44 PM   [ Ignore ]   [ # 332 ]
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Two quick questions, one, does this work directly in Poser or does everything still have to be converted via DS and exported to work in Poser?

Also does anyone know by chance how long the sale is? I’ve been waiting for it to go back on sale, but I don’t get paid until the 1st of May.

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Posted: 11 April 2013 10:45 PM   [ Ignore ]   [ # 333 ]
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Fisty:  I’ve never gotten a 4.0 scene file to work with 4.5.  I think it can be done, but I don’t know how.


Scullygirl: The SRMS depends on DAZ Studio 4.5’s template rigging system through the Transfer Utility.  As such, there’s no way to make it compatible with Poser.

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Posted: 11 April 2013 10:50 PM   [ Ignore ]   [ # 334 ]
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You can still though export the clothes to poser like you do with autofit though can’t you, or not that either?

Thanks

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Posted: 11 April 2013 10:54 PM   [ Ignore ]   [ # 335 ]
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scullygirl818 - 11 April 2013 10:50 PM

You can still though export the clothes to poser like you do with autofit though can’t you, or not that either?

Thanks

Autofit doesn’t export clothes to Poser, it refits Generation 4 clothes to Genesis.  You can still make a DS4.5 outfit and create DSON presets for it, though.  That would work.

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Posted: 11 April 2013 11:07 PM   [ Ignore ]   [ # 336 ]
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That’s what I meant by the export when you save e duf and them convert it to Poser format within DS. Thanks, I just wanted to make sure it at least did that because I use Poser more often than DS.

Do you know how long the sale is planned I’m guessing it might not make it until the end of the month.

Thanks

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Posted: 11 April 2013 11:10 PM   [ Ignore ]   [ # 337 ]
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Fisty - 11 April 2013 06:25 PM

SY, do you know of any issues with 4.5 reading 4.0 scene files?  I have ongoing projects that I really don’t want to have to remake ‘cause I pretty much have to rerender the same thing over and over with just different textures and they all have to match.  Been working off the same basic scene since last spring.

Not to interrupt, but what exactly are you trying to do? I’ve never had problems opening 4.0 .DAZ files in 4.5; they do have to be saved out as .DUF, but that’s not a surprise. On the other hand, if you’re talking about reading a .DAZ scene into a .DUF scene, that can be ... wildly inconsistent, let’s say.

And, just for the heck of it: below, two items both converted with SRMS. One is the Dark World Mourning Sun skirt for M4 (now that I can use it on Genesis, a surprising number of men are wearing divided skirts this season), and the other is a an old PC item redone for V4 by Andolaurina, with Wendy/Pusey Designs’ lace shaders for Fabricator. I wound up having to put the FMGsuit underneath the dress, and then used Fisty’s Sparkles on it, because otherwise the dress was translucent, and, well, Abeje does not roll that way at her own wedding. Or possibly ever. (Although, if “Say Yes To The Dress” can be believed, a surprising number of people do.) (While Abeje managed to persuade her fiancee to wear his formal skirt for the wedding, she’s not entirely sure about his undercarriage. And she’s not asking, neither.)

 

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Posted: 11 April 2013 11:23 PM   [ Ignore ]   [ # 338 ]
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vwrangler - 11 April 2013 11:10 PM

Not to interrupt, but what exactly are you trying to do? I’ve never had problems opening 4.0 .DAZ files in 4.5; they do have to be saved out as .DUF, but that’s not a surprise. On the other hand, if you’re talking about reading a .DAZ scene into a .DUF scene, that can be ... wildly inconsistent, let’s say.

Just wanting to open a regular scene file I saved in DS 4.0.3 in DS 4.5.*, it has two prop .objs, a couple of primitives, some regular distant lights and an uber environment light.  It doesn’t need to keep the EU light either since I’m taking it into reality.

I’m probably better off just remaking it in Poser and saving it since I just got reality 3 for poser and I know poser x number of versions down the line will still open the scene file without issues.

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Posted: 11 April 2013 11:37 PM   [ Ignore ]   [ # 339 ]
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scullygirl818 - 11 April 2013 11:07 PM

That’s what I meant by the export when you save e duf and them convert it to Poser format within DS. Thanks, I just wanted to make sure it at least did that because I use Poser more often than DS.

Do you know how long the sale is planned I’m guessing it might not make it until the end of the month.

Thanks

It’s my entire store that is on sale, but I don’t know quite for how long (Kevin did tell me, but I’m having a hard time remembering).  I’m wanting to say one or two weeks from the release of the Dirty Denim set (so no longer than the 28th but maybe ending on the 14th).


Also, P.S.: No, it’s Ds3.0 files that I couldn’t get it to open, sorry.  I’ve been merging in the same Ds4.0 light set for my roleplay renders for a while now.

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Posted: 12 April 2013 12:05 AM   [ Ignore ]   [ # 340 ]
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Okay, great, thanks guys!  =)

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I am the hope of the omniverse, I am the light bulb in the darkness,
I am the bacon in the fridge for all living things that cry out in hunger,
I am the alpha and the amega, I am the terror that flaps in the night!

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Posted: 12 April 2013 04:43 AM   [ Ignore ]   [ # 341 ]
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Fisty - 11 April 2013 11:23 PM

Just wanting to open a regular scene file I saved in DS 4.0.3 in DS 4.5.*, it has two prop .objs, a couple of primitives, some regular distant lights and an uber environment light.  It doesn’t need to keep the EU light either since I’m taking it into reality.

What you describe I don’t think will be an issue.  Since you mention Reality, when you first open the .daz in 4.5, make sure to invoke Reality so it converts its metadata to the format required for .duf and THEN save out the .duf version of the scene.  If you immediately save the .duf without invoking Reality first, you will lose your custom Reality settings.

The only problems I’ve had opening .daz in 4.5 is that sometimes Genesis gets “broken”.  There were a bunch of posts about this back when 4.5 was first released.  It looks ok the first time, but when you reload the .duf, Genesis is a mess.  You have to delete the Genesis figure and load a new one, then copy over the surface settings, etc.  But that’s a one-time affair, and you said your base scene doesn’t have a figure in it, anyway.

I have also encountered one Poser-style prop items that caused problems the first time they were loaded.  (E.g., left and right versions of an object that Studio must have seen the same internal name for, as it made the left be in the same place as the right one).  Again, deleting and re-adding the offending object fixed it.  But for all the content I own, having only one item exhibit this tells me its a bug in the item, not in Studio in general.

When 4.5 was first released, there were a bunch of serious bugs in .duf writing/reading.  But DAZ was very responsive to fixing those.  I only have two outstanding .duf file handling bugs logged against 4.5.1.56, neither of which is severe: 48991 and 49068

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Posted: 12 April 2013 06:41 AM   [ Ignore ]   [ # 342 ]
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Thanks for all that info, that makes me feel a lot better.  It’s an on going work project and the main thing that’s been holding me back on switching to 4.5.  The props I made myself, they are two of the same obj imported so I may have the problem you did with them being in the same place.  I guess I can just write down all the trans and rot settings before I do the switch over just in case.  I’d be happy to get back into the clothing making, I have a genesis outfit 3/4 done that I will rerig using this awesome utility.  I’m sure it will come out better than I was getting with the default auto rigging and a lot of swearing in 4.0

Here’s the scene in question..  nothing special, but it all has to be consistent from one design release to the next.  I haven’t done any fancy postwork on the lux renders yet.

 

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I am the hope of the omniverse, I am the light bulb in the darkness,
I am the bacon in the fridge for all living things that cry out in hunger,
I am the alpha and the amega, I am the terror that flaps in the night!

-Goku (Team 4 Star)

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Posted: 12 April 2013 11:26 AM   [ Ignore ]   [ # 343 ]
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Ooo, cool.  And the shaders do look awesome.

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Posted: 12 April 2013 03:23 PM   [ Ignore ]   [ # 344 ]
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Hi, I’ve been experimenting with transferring V4 clothes to Genesis using this product, however I have a couple of small problems/questions:
I started with the 1930s Everyday Dress, whose skirt stretches rather badly in autofit.
First I tried the Transfer Utility method in the user manual. I found that transfer using “CloneVictoria4” still had stretching in the skirt. Nevertheless I saved as a Figure/Prop Asset, deleted from the scene and reloaded the saved .duf, as the manual says.
Next I tried transfer as “Morph” then selected from the list “Victoria 4” (I presume that is right?), clicked on the box to reverse source shape from target then clicked “Accept” and the result was a quite good-looking dress on the Genesis Base shape, except that the V4 shape was still in the dress (not the flat-chested result that transfer using “Clone” produced) - should this happen? Again I saved the dress as a Figure/Prop Asset, deleted and reloaded and still it had the V4 shape - I had to display hidden morphs and apply -100% to FBMVictoria4 - should this be necessary?
I then shaped both Genesis figures to a female shape and noticed that the “Clone” created version is less figure-hugging than the “Morph” one round the breasts - I wondered why this happens?
The pictures show the “Clone” version on the left and the “Morph” version on the right - I put a gingham texture on the dresses as this shows any stretching quite well.
I’d appreciate any help/comments from someone with more experience in transferring Gen4 clothing,
Thanks - Melanie.
ETA: Must mention that (apart from these minor queries) I’ve been really impressed - compared to just autofit, it did a wonderful job on the Elaia dress for example.

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Posted: 12 April 2013 03:37 PM   [ Ignore ]   [ # 345 ]
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No, that should not happen with the FBM, and I’m not sure why it’s happening to you.  You can go back a bit in the thread for yet a third method that can reduce distortion yet further on skirts.


The reason for the difference between “morph” and “clone” is that the program is literally referring to two different and non-identical saved pieces of geometry, one that it registers as the V4 clone and one that is the Genesis V4 morph.

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