Sounds like something like that would be pretty easy to concoct yourself. You could just create a plane and assign it a custom texture with the details you want. If you’re after something specific and don’t trust your own skills to make it, either reply here or drop me a PM and I might be able to cook something up more tailored for your needs.
I agree there, or if you need some thickness to the sign, use a primitive, cube and alter the dimension, squsih it almost flat on the z axis, and remember to make sure that it is UV mapped so will take the sign texture.
It’s funny…Actually I’m using the Interiors-Corridors pack for this project! But to be honest I’ve never “made” anything in my life when it comes to this stuff so while there maybe templates and so forth. I don’t have a clue what to do with them so far but I want to learn how to make my own stuff eventually. I just don’t have a good feel for the process to make it happen. I’ve been searching around and trying different things but so far it’s been pretty hit or miss.
There are useful signs in the pack but they tend to be pointed in the opposite direction of how I have my stuff set up.
This could be a great learning process. I would just need a brief outline on the steps to take.
Oh btw Maclean, I love your stuff. I’ve bought lots.
Since you are using the corridors pack, find the sign templates and open that in GIMP…then search Google for some signs (there’s a ton of them that should be fine to use for personal use, but not to make into a pack to sell…even though the basic symbols for the signs are public domain, the actual final sign images are copyright to the respective sign company…so unless you start from scratch…) and simply create a new layer (which version of GIMP? because some things are a lot easier in the newest version…2.82) and then paste the sign, resizing to fit the template. Then save out the resized image, making the template invisible.
Then in DS, under the Surfaces, for the sign, replace the Diffuse image for the one you just created. Also check that there isn’t a bump or displacement map assigned…if there is, remove them or you’ll get the original sign showing through…
I can’t add much to what others have posted. The basic idea is as follows.
Open the template in an image program.
Drag an image of a sign* into the template (or create your own).
Save it in .jpg format with a unique name.
Go to the Surfaces pane in DS and browse to find your texture.
* You can use any image from Google or elsewhere for personal use.
If the sign you want doesn’t have a template, that means it’s a square image. (I don’t make templates when the image is square because there’s nothing to see - just fill the frame).
Actually, you can see the tempate for anything in Daz Studio yourself. Select the object, then select the object’s material in the surface pane (It would be ‘sign’ ). Now go to the camera menu and choose UV View and By Material to see the template. You can screenshot it and use it as the base for a new texture.
Thanks everyone! That was easier than I thought it would be. Really.
I tried two things:
1) For Stairs - The sign was opposite of what I wanted. I took a copy of the texture into paint program. There was a flip image horizontal option. I did that but wording “Stairs” was backward. Ok no problem. I reversed, selected word “Stairs”, copied, flipped, pasted. Done. Put sign up, went into surfaces and changed. Easier than I thought.
2) For Custom Sign - I created a plane as suggested, and sized it. For the wording, I kind of cheated. I found an online street sign make. It had an official looking font that I liked. Background was green with white lettering and entire sign was outlined in white. Ok easy enough. I saved, took into paint. Grabbed the other sign, picked the color with color picker and changed green to blue. Saved and then merged the “sign” into my scene. Very pleased.
Actually all of this was very easy and fun. I had my doubts this morning though lol. But it was all pretty painless.