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IMPACT-The animated ruins project
Posted: 20 January 2013 03:53 AM   [ Ignore ]
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Hey guys.here’s a project I’ve had going on and off for a while now.it’s not really ready for sale yet so I figured I’d just dump some of what I have as a freebie,

Impact(Works in DAZStudio 4.5 only):
http://stefan-morrell.com/Impact_Free.zip

Animation preview(quicktime):
http://stefan-morrell.com/ImpactFree.mov


usage is fairly easy.if all you want is a static pile of rubble then scrub the time slider to the end of the animation,
Each ‘frag’ has a few hundred pieces which are parented to a non rendering prop,called the target.you can use the target to place each animated prop where you need them.
if animating be sure to activate motion blur in render settings.
if you have keymate or animate2 you can slide keys to better position the timing of the impact in your animations.


hope you all get some enjoyment out of this..if not for rendering then just watching shit blow up is always cool smile


Cheers
Stefan

PS:the larger project I have includes walls and columns collapsing,crater impact points and other animated goodness,the reason it’s on hold is D|S can’t slide keys natively.this limits the end user too much for the product to be truly useful..so,if you want me to finish the project please request the ability to slide keys in your next bug reporter visit smile...thanks!

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Posted: 20 January 2013 03:59 AM   [ Ignore ]   [ # 1 ]
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Will this be available for poser as well?

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Posted: 20 January 2013 04:04 AM   [ Ignore ]   [ # 2 ]
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poser…not at this stage.

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Posted: 20 January 2013 05:38 AM   [ Ignore ]   [ # 3 ]
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Very neat - I foresee a lot of Vickies and Michaels getting some exercise.

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Posted: 20 January 2013 05:54 AM   [ Ignore ]   [ # 4 ]
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Looks very interesting. Bookmarked for when my brain is more functional :D

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Posted: 20 January 2013 10:52 AM   [ Ignore ]   [ # 5 ]
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Gorgeous, as usual, Stone.  Question: Are the individual pieces that are scattered after impact “pre-created” and assembled into “solid” form prior to impact, or is dispersal random based on rules of physics?

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Posted: 20 January 2013 11:03 AM   [ Ignore ]   [ # 6 ]
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My man, as a collector of all things Stonemason (I’m only three behind due to funds) and a user of KeyMate and Animate2 I will point out to you that all of us Animation dazers would love to see this full project finished. I would buy it now. I can think of many others that would also.

That said I thank you for this set now. I hope you finish it. Even if I must wait for DS to catch up.

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Posted: 20 January 2013 11:43 AM   [ Ignore ]   [ # 7 ]
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Very cool. It will be useful, I am sure.

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Posted: 20 January 2013 01:02 PM   [ Ignore ]   [ # 8 ]
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Thank you. This will be fun to play with.

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Posted: 20 January 2013 01:04 PM   [ Ignore ]   [ # 9 ]
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Thanks so much - your stuff rocks!  (no pun intended lol)

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Posted: 20 January 2013 01:32 PM   [ Ignore ]   [ # 10 ]
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thank you smile

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Posted: 20 January 2013 01:56 PM   [ Ignore ]   [ # 11 ]
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Too bad it’s for DS4.5, only. :(

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Posted: 20 January 2013 03:18 PM   [ Ignore ]   [ # 12 ]
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Looks cool - when my current running render is finished I’ll play with it.

Thanks!

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Posted: 20 January 2013 03:29 PM   [ Ignore ]   [ # 13 ]
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What a mess… Thanks Stonemason!

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Posted: 20 January 2013 03:37 PM   [ Ignore ]   [ # 14 ]
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Though I don’t do animations I would use these for a still render at whatever frame suited my needs…yeah very cool.

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Posted: 20 January 2013 03:40 PM   [ Ignore ]   [ # 15 ]
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A nice addition to this would be an animated dust ‘blast’ texture that could key off a zdepth map.

Have a look here to see what this would look like…

http://www.videocopilot.net/tutorial/depth_compositing/

It’s done it After Effects but I wonder could a ‘haze/zdepth’ camera do the trick?

 

 

 

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