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Shattered Glass .obj pack - 32 customizable shapes
Posted: 19 January 2013 01:05 PM   [ Ignore ]
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Hi folks,

here is something for your architectural stock:

This set of broken glass shapes consists of 14 window`s edges shapes and 16 complete window shapes with customizable crack spots and / or holes. Bonus are two bullet hole shapes, single and double. Experienced modellers will know how to get on with them, but for the novice I provide a little “how to” in the attached .jpg named “customizing dimensions”. It is assumed that the user has a modelling software for that (Though you can take the stuff as is, of course).
The set is meant for a variety of situations, where just transmapping a plane would give poor results (though you might want to transmap this objects as well). They are not UV mapped, because in most cases a simple procedural glass material will do the job. If needed, simply map them in planar mode…

Some objects consist of two parts, called “screen” and “cracks” - this is for reasons of easy scaling the screen for your respective need and / or having more flexibility when importing in DAZ Studio or Poser, as you can load both shapes independantly. They should match automatically, if not there should be no problem to send them into place wink. In some occasions this can give better results, especially when applying different shaders to each object either, for instance a simple glass shader to the screen and a slightly luminous glassy one for the cracks object. This can be helpful with difficult lighting situations within your scene.

Have fun!

Download link:

http://www.sharecg.com/v/66942/view/5/3D-Model/Shattered-Glass

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preview1.jpgShapes_Preview_1.jpgShapes_Preview_2.jpg
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may love and light and force restore the plan on earth

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Posted: 19 January 2013 01:13 PM   [ Ignore ]   [ # 1 ]
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spacebones - 19 January 2013 01:05 PM

Hi folks,

here is something for your architectural stock:

This set of broken glass shapes consists of 14 window`s edges shapes and 16 complete window shapes with customizable crack spots and / or holes. Bonus are two bullet hole shapes, single and double. Experienced modellers will know how to get on with them, but for the novice I provide a little “how to” in the attached .jpg named “customizing dimensions”. It is assumed that the user has a modelling software for that (Though you can take the stuff as is, of course).
The set is meant for a variety of situations, where just transmapping a plane would give poor results (though you might want to transmap this objects as well). They are not UV mapped, because in most cases a simple procedural glass material will do the job. If needed, simply map them in planar mode…

Some objects consist of two parts, called “screen” and “cracks” - this is for reasons of easy scaling the screen for your respective need and / or having more flexibility when importing in DAZ Studio or Poser, as you can load both shapes independantly. They should match automatically, if not there should be no problem to send them into place wink. In some occasions this can give better results, especially when applying different shaders to each object either, for instance a simple glass shader to the screen and a slightly luminous glassy one for the cracks object. This can be helpful with difficult lighting situations within your scene.

Have fun!

Download link:

http://www.sharecg.com/v/66942/view/5/3D-Model/Shattered-Glass

thank you grin

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Posted: 19 January 2013 01:21 PM   [ Ignore ]   [ # 2 ]
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So useful,  Thanks Muchly

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Posted: 19 January 2013 01:25 PM   [ Ignore ]   [ # 3 ]
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thx spacebones very cool

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Posted: 19 January 2013 01:28 PM   [ Ignore ]   [ # 4 ]
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Brightened my day. Thanks SB!

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Posted: 19 January 2013 02:28 PM   [ Ignore ]   [ # 5 ]
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Cool stuff.Thank you so much.

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Posted: 19 January 2013 03:49 PM   [ Ignore ]   [ # 6 ]
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Thank you for this!

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Posted: 19 January 2013 03:54 PM   [ Ignore ]   [ # 7 ]
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So needed and now so useful! Thank you.

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Posted: 19 January 2013 07:08 PM   [ Ignore ]   [ # 8 ]
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Thank you, these look really rather good!

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Posted: 19 January 2013 09:18 PM   [ Ignore ]   [ # 9 ]
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Welcome, friends. Hope they are as useful for you as they are for me… :D

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Posted: 19 January 2013 10:23 PM   [ Ignore ]   [ # 10 ]
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This is awesome! Danke schon (sorry don’t know how to do an umlaut!). Many thanks for all your wonderful shares. Your generosity is much appreciated smile

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Posted: 19 January 2013 11:41 PM   [ Ignore ]   [ # 11 ]
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I so much appriciate your pieces. I think I have all that you have offered. They have been the bits that make a scene pull together and I thank you for that.

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Posted: 20 January 2013 01:49 AM   [ Ignore ]   [ # 12 ]
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Thank you very, very much indeed!

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I like Bryce, DazStudio, Poser and Vue ... in alphabetical order. And I would probably like Carrara too, if I could find the time to become acquainted with it. Peace?

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Posted: 20 January 2013 03:21 AM   [ Ignore ]   [ # 13 ]
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Thank you, very useful freebie.

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Posted: 20 January 2013 03:58 AM   [ Ignore ]   [ # 14 ]
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Thankyou.. will come in handy for sure

Rendered in Carrara

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Posted: 20 January 2013 04:01 AM   [ Ignore ]   [ # 15 ]
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Thanks. They will come in handy:-)

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