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Please help me about the !uber area lighting !
Posted: 18 January 2013 01:25 PM   [ Ignore ]   [ # 16 ]
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its a bug of daz studio 4.5 pro ?
any one use 4.0pro have the same problem?

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Posted: 18 January 2013 01:48 PM   [ Ignore ]   [ # 17 ]
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Yes, basically the problem seems to be this: setting a scale of -100 is simply not turning the sphere inside out.  I tried it twice and it’s just not working.

There is a solution, reverse normals on the sphere in Hexagon or another modeller.

http://www.youtube.com/watch?v=9F1_1rWDUDU

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Posted: 18 January 2013 01:56 PM   [ Ignore ]   [ # 18 ]
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Okay, this is VERY interesting… it’s not working after I flipped the normals either…

hmmmm… what be wrong with this picture?

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Posted: 18 January 2013 02:01 PM   [ Ignore ]   [ # 19 ]
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It is working correctly for me. Be sure that you have ambient checked ON in the surface tab by the way or the inside of the sphere will remain black even though the figure is lighted. Also be sure to adjust the intensity or you will get little or no lighting on the figure. I’ll post a render shortly.

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Posted: 18 January 2013 02:01 PM   [ Ignore ]   [ # 20 ]
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yeah its very Interesting
but base on the video its working
so i think its the problem of version 4.5pro

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Posted: 18 January 2013 02:07 PM   [ Ignore ]   [ # 21 ]
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Khory - 18 January 2013 02:01 PM

It is working correctly for me. Be sure that you have ambient checked ON in the surface tab by the way or the inside of the sphere will remain black even though the figure is lighted. Also be sure to adjust the intensity or you will get little or no lighting on the figure. I’ll post a render shortly.

yeah i already checked ON the ambient
if you didt check on then the whole image you render will drak
if you checked ON then you can see the background
but the figure still dark if u put the figure inside the sphere
because the normal of lighting is outside whatever u set the scale -100 or +100

 

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Posted: 18 January 2013 02:12 PM   [ Ignore ]   [ # 22 ]
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I’m using 4.5. Are you raising the intensity on the surface tab high enough? For the render I have going I raised it to 700 because it is a pretty dark image and suspect I could have gone higher. It would depend on what additional light I planned for the scene.

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Posted: 18 January 2013 02:14 PM   [ Ignore ]   [ # 23 ]
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i rasing the intensive to 1000% to infnite
but the figure still dark

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Posted: 18 January 2013 02:35 PM   [ Ignore ]   [ # 24 ]
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Hmm.. We know you have an inside out sphere (due to the -100 scale) and that the figure is inside the sphere. You have ambient turned on and the image in all 3 places it belongs. If turning up the intinsity to 1000 still does not light the figure that is really odd. Which version of studio 4.5 are you using?

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Posted: 18 January 2013 02:38 PM   [ Ignore ]   [ # 25 ]
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i use 4.5.1.56

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Posted: 18 January 2013 02:41 PM   [ Ignore ]   [ # 26 ]
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I set the intensity at 600, set the scale at -10 and lowered it so that I could see the outside… it’s emitting light on the outside, not the inside…

I’m using DS 4.5.1.56

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Posted: 18 January 2013 02:42 PM   [ Ignore ]   [ # 27 ]
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Trying to get this silly image to go up properly.


Let me check on my other computer. I has that version.

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Posted: 18 January 2013 02:58 PM   [ Ignore ]   [ # 28 ]
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I think there is something wrong in this version. But.. I don’t think it is the uber surface light that is the issue since I could get it to work on a different primitive. I have no clue in the world what is going strange with the sphere though.

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Posted: 18 January 2013 03:02 PM   [ Ignore ]   [ # 29 ]
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its still not work when using simple image

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Posted: 18 January 2013 03:05 PM   [ Ignore ]   [ # 30 ]
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so its seem to the sphere is abnormal
so can u tell me what version u succeed working

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