How did you create the skeleton? Is the OBJ grouped? Any way, use the Joint Editor tool to move the centre and endpoint, then right-click and align the bones to snap them into place. The right-click menu also has an option to snap the origin of the bone to the end point of its parent, which can simplify matters.
A grouped OBJ is exactly as it sounds, a Wavefront OBJ imported model which is separated into individual pieces grouped together to make a whole. Adding a skeleton to a single unified mesh tends to be a bit easier.
Time to go read up on how to rig a custom figure, as borrowing the rig from another figure wont help you any, especially when they have such different default “T” poses.
Goto Tools: Joint Editor. Right click under one of the tabs and add your tool settings. Select a bone and you will see the numerical values for the center and end points, and the offset value.
If you select a bone, you can also use the arrows to move the center and end point manually.
Thx for that information. When i move a bone there seems to be two bones one with red and one with grey which gets confusing . Anyway to get rid of grey bec i cant seem to select it and dont know what purpose it is for