So I guess I’ll have to tinker about with the timeline until DAZ adds better animation features. Maybe “soon” ... sigh.
I’m not sure if you already familiar with this stuff but here are some quick tips that made working with BVH motion files in DAZ a lot easier for me.
Turn limits off before importing. Active Pane Options: Limits: Off
“Pose Controls” are separate from the full motion data imported from BVH files. You can use them to offset & tweak the motions non destructively on a separate layer. For example you might need to adjust the arms so they don’t pass through the body for different figure types. They are available under the parameters or posing tabs.
To add multiple BVH file motions one after the other you must first save them independently as “Pose Presets”, turning on the “animation range” option. You can then re-import them to the time line at the current active frame. put a small gap between them to blend them.
I’m not sure your budget but there are several animation plug-ins by DAZ Published Artists that really extend the animation capabilities of DAZ. Visit the links for more details.
Animate is more for working with full motion files, looping, blending, layering, offsetting, etc. It can import and export to the DAZ timeline but it is separate from it. It works great with BVH motions like the ones from TrueBones.
KeyMate & GraphMate work on the existing DAZ timeline, extending it’s capabilities. They are great for creating custom animations. They allow you to visualize and work on nodes independently and to adjust curves.