Hi All, Not quite sure this is the right place for this thread, Anway I am trying to model a custom chopper in hexagon and I am having an issue with the frame and wondered if there were some tips or tricks that someone can point me to. I have created the frame in the picture from a Total of 19 cylinders and positioned them and welded them together. I am certain I am going to have difficulty UV mapping this frame to apply a decent texture to it. so my question is this; Have I done this the best way possible and if not how could I do it better to get it to UV map properly.?
Thanks for reading and for your time.
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