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Render Setting…How? Tutorial links?
Posted: 22 January 2013 03:43 AM   [ Ignore ]   [ # 16 ]
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What you need to do, is check the ‘Show Aspect Frame’ option in the viewport menu as shown below.  This will show you the area that will be rendered, depending on what your Render Settings for the Preset you have chosen.

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Posted: 22 January 2013 05:52 AM   [ Ignore ]   [ # 17 ]
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Kharma - 21 January 2013 04:27 PM

According to my graphics panel my screen resolution is 1600X900, where do I find what the DPI is…not sure where to look for that

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JimmyC_2009 - 17 January 2013 08:01 AM

  DPI is a printing term, and does not apply to computers at all.

smile

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Posted: 22 January 2013 09:34 AM   [ Ignore ]   [ # 18 ]
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So I have aspect frame turned on already ( as mentioned in first post) so I am going to try your suggestions for settings and see what I come up with, hopefully it will render what I am thinking it should.  Then on to tackle lighting (so much to understand…so many topics to read and learn…lol) loving every minute of it smile  hopefully not making everyone else crazy with questions

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Posted: 26 January 2013 12:29 PM   [ Ignore ]   [ # 19 ]
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Kharma - 22 January 2013 09:34 AM

hopefully not making everyone else crazy with questions

Nope I love folks who love learning and want to learn, though some think all the learning can be done quicker than it realy is the real world.  wink  I am speaking in general terms as we all learn at different speeds and learn different aspects but many will contest that this takes time. I am not bad with knowing how to use Daz Studio for rendering and now learning more about the UI and where things are etc but when it comes to the Content Creation Tools etc forget it. This is down to not having any interest in learning that side up until recently where I have wanted to do some things so I can better help others and for a bit of fun in other programs. Also I have been teaching myself how to model for some time so time was short with doing that also.

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Posted: 14 March 2013 11:43 AM   [ Ignore ]   [ # 20 ]
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anybody that is wanting to learn more about the render settings take a gander at this http://www.daz3d.com/forums/viewthread/16085/

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Posted: 16 February 2015 10:43 PM   [ Ignore ]   [ # 21 ]
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im terribly sorry to necro this old thread but im desperate and this was the only reliable source from google.
i just got into rendering in daz3d and, when im done and want to render, image renders extremely dark, and does not respect the spotlights or light sources i implemented. i tried messing around with parameters (gamma being the first) but not only it didnt work, it rendered even darker.
is there anyway i can render images as they appear in the viewport? no fancyprancy post-processing, motionblur, etc etc, i just want to save the image exactly as i see it.

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Posted: 17 February 2015 03:26 AM   [ Ignore ]   [ # 22 ]
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KRISHANKO - 16 February 2015 10:43 PM

im terribly sorry to necro this old thread but im desperate and this was the only reliable source from google.
i just got into rendering in daz3d and, when im done and want to render, image renders extremely dark, and does not respect the spotlights or light sources i implemented. i tried messing around with parameters (gamma being the first) but not only it didnt work, it rendered even darker.
is there anyway i can render images as they appear in the viewport? no fancyprancy post-processing, motionblur, etc etc, i just want to save the image exactly as i see it.


What you are seeing before you render, is the Viewport image, which uses OpenGl to display.  It is not an accurate representation of lighting or even shaders.  What you need to do, is a few test renders to see what the finished image will look like by using the Spot Render tool (Alt+Shift+C).

You can also increase the Shading Rate to say 6.0 (the default is 1.0) and the image will render much more quickly, but with less quality, and give you a better idea of what the finished image will look like.

What appears in the Viewport can differ greatly depending on the lights and shaders you are using. 

What lighting are you using in your Scene?

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Posted: 21 February 2015 10:23 AM   [ Ignore ]   [ # 23 ]
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sorry for the late reply. the first time i added light was distant light. i made sure to point it directly to the characters body from the front, and when i tried to render it showed as if the light was above. but it also made all the enviroments almost pitch black. thats not what i was looking for.

but ive had time to mess around with rendering with different parameters,and one thing i noticed is that, everytime, skin turns resin-looking, like playstation-styled cgi characters (think final fantasy) , despite me applying a highly detailed hd skin, it loses the hd properties, no matter what i choose.


also, its probably not the best place to ask but http://www.daz3d.com/back2basics-bundle-01 where is that pants with the bullet belt?? ive seen it several times in products but never the actual jeans for sale.

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Posted: 21 February 2015 12:56 PM   [ Ignore ]   [ # 24 ]
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Characters vary widely in how they respond to light, depending on their skin materials. Which character are you using?
For beginners, I usually recommend placing a distant light in back, shining over the shoulder, to get a nice “rim” effect, then one on each side, and one from the front.

Start with about 25% brightness, and don’t use white. Use either a bluish-gray, a pinkish mauve, or a slight whitish yellow. Then shut each light off to test each one, increasing the brightness more on some than others so you get some nice shadows.

But again, it depends on what character you’re using. And your render settings, as mentioned before.

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Posted: 21 February 2015 12:58 PM   [ Ignore ]   [ # 25 ]
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sorry for the late reply. the first time i added light was distant light. i made sure to point it directly to the characters body from the front, and when i tried to render it showed as if the light was above. but it also made all the enviroments almost pitch black. thats not what i was looking for.


The distant light shows in the Viewport as a set of three arrows, and no matter where it is in the scene, the amount of light is the same.  The arrows merely tell you the direction the light is coming from.  It represents the sun so the distance is not a factor, but the direction is.

If you have a distant light pointing directly at a character, the floor may not show up correctly, since it has no direct light falling on it.  You can always put in a second distant light pointing directly downwards at the floor, and adjust the parameter settings to reduce the intensity if needed.

The appearance of skin will change depending on the lighting.  Good lighting is vital to produce really good results.

If you post an image of the problems you are having with the HD skins, we may be able to help more, but once again, lighting is vital.

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