Hey, Wendy, I just did:) - I never got an advice that you had uploaded an update.
Mike - yes, it would be good to get some interest going with an animation learning thread. Iv’e made a few really bad character animations before I came to the realisation that this simply isn’t my thing and started concentrating on modeling.
If we are wanting to make a seriously good movie that showcases Carrara, we need to do it the way studios do - there are specialists in each field - modelers, colourists, riggers, lighters and animators. Each of these requires a different skill set and even, possibly, a different personality. In this community we have some serious animators, but they do seem to be mainly using outside, pre-made moves - BVH, Poser walk designer, Aniblocks, etc.
Now if an old fart like me, who has never done any serious modeling in Carrara is prepared to take a couple of days to get familiar with the VM and even have a god at rigging, surely the good animators among us could take off some time from importing pre-made and have a stab at doing some good, old-fashioned original key-frame animation?
What is actually required to get this going? A walk cycle or two, some bending down and picking up, maybe some facial expressions. Surely not beyond the skill-set of folks who do (or say they do) a lot of animation.
The idea of doing this test short is really good - this way we can judge whether we really do have the depth of interest and reserves of skilled volunteers to make a go of a much more involved story.