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Creating 3D helix
Posted: 17 January 2013 02:26 PM   [ Ignore ]   [ # 16 ]
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Thanks, Varsel - I think that is the method E-Z showed.  Just playing with it, seems the cubic subdivision works best.

Yes, Steve - sadly it is true that it only works on 2D curves - darn!

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Posted: 18 January 2013 02:20 AM   [ Ignore ]   [ # 17 ]
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The night brings advice…..
cheese

lines:
one by one
long face
then
constructed path
then
added points
then
applied system “Steve”
then
touch-up


Ciao

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“Il principio della scienza della pittura è il punto, il secondo è la linea, il terzo è la superficie, il quarto è il corpo che si veste di tal superficie”
Leonardo da Vinci

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Posted: 18 January 2013 03:04 AM   [ Ignore ]   [ # 18 ]
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Hi m_m_italy,

Looking very good.


If the path is only 2D, then use “Bend” on an Helix.


1: Create Helix + Path
2: Increase number of points on path (<- important. The more points the better for bend)
3: Bend Helix to path (scale if needed)
4: Add curves to ends of Helix for connection. Weld them
5: Add thickness to Helix.

 

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Posted: 18 January 2013 03:18 AM   [ Ignore ]   [ # 19 ]
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Ciao Steve.
Thank you.

Your method is excellent.
Interesting point two.

It would be nice to be able to slide the points along the line without distorting it ....
Fare scorrere il punto lungo la linea senza deformare la linea…...

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“Il principio della scienza della pittura è il punto, il secondo è la linea, il terzo è la superficie, il quarto è il corpo che si veste di tal superficie”
Leonardo da Vinci

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