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import an obj file AND use a texture on it
Posted: 12 January 2013 10:16 PM   [ Ignore ]
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I’m wanting the most basic of basic things here and Carrara is fighting me for it. I created a space ship in blender and exported it as an obj. However when I import the model into Carrara, Carrara does not allow me to put textures on it. Rather it allows me to put them on the model, they just never show up. In fact NO pattern will show up on my ship. What is going on?

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Posted: 12 January 2013 10:43 PM   [ Ignore ]   [ # 1 ]
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Torkuda - 12 January 2013 10:16 PM

I’m wanting the most basic of basic things here and Carrara is fighting me for it. I created a space ship in blender and exported it as an obj. However when I import the model into Carrara, Carrara does not allow me to put textures on it. Rather it allows me to put them on the model, they just never show up. In fact NO pattern will show up on my ship. What is going on?


Could be a few things.

1.  Normals are reversed
2.  Blender didn’t export texture coordinates
3.  No UV map (happens if you make a modification even if UV’d)

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Posted: 12 January 2013 11:49 PM   [ Ignore ]   [ # 2 ]
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Apparently blender needs to UV map first. Got it.

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Posted: 13 January 2013 12:01 AM   [ Ignore ]   [ # 3 ]
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Design Acrobat - 12 January 2013 10:43 PM
Torkuda - 12 January 2013 10:16 PM

I’m wanting the most basic of basic things here and Carrara is fighting me for it. I created a space ship in blender and exported it as an obj. However when I import the model into Carrara, Carrara does not allow me to put textures on it. Rather it allows me to put them on the model, they just never show up. In fact NO pattern will show up on my ship. What is going on?


Could be a few things.

1.  Normals are reversed
2.  Blender didn’t export texture coordinates
3.  No UV map (happens if you make a modification even if UV’d)

Blender has the ability to do ‘dynamic’ UV maps (updates them as you go along, but it’s a check box and not enabled by default…).  Also, the textures/UV and such are check boxes on the OBJ export options.

In Edit mode, in Blender, hit the ‘A’ key twice…everything should turn orange…then Mesh > Normals >Recalculate Outside…then export.  Also make sure you’ve actually assigned a material.  You don’t have to assign a texture, in Blender…just a material.

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Posted: 13 January 2013 06:07 AM   [ Ignore ]   [ # 4 ]
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mjc1016 - 13 January 2013 12:01 AM

Blender has the ability to do ‘dynamic’ UV maps (updates them as you go along, but it’s a check box and not enabled by default…).

That has got to be one of my favs with using Blender

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