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Mr. Duckie, You’re the One… (Commercial)
Posted: 12 January 2013 06:54 PM   [ Ignore ]
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http://www.daz3d.com/new-releases/duckie-for-genesis

Daz has done me the great courtesy of allowing me to stick an iteration of my Duckie line in the store.  I thought I’d start a little promo thread to grab some attention for it, and drive home the idea that it’s good for more than just Ducks.

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Posted: 12 January 2013 10:54 PM   [ Ignore ]   [ # 1 ]
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My reaction to today’s playoff games.

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Posted: 12 January 2013 11:51 PM   [ Ignore ]   [ # 2 ]
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pete.c44 - 12 January 2013 10:54 PM

My reaction to today’s playoff games.

Looks great, very emotive, Reality Render?

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Posted: 13 January 2013 03:21 AM   [ Ignore ]   [ # 3 ]
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Awesome produckt.  This is what I was first inspired to do with it. Still have quack a bit I want to do to it still, but I’m having problems finding where the morphs are for the bill to make it eagle shaped or what not, I’ve Dove though just about every folder I could find.

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Posted: 13 January 2013 06:28 AM   [ Ignore ]   [ # 4 ]
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Yep….Reality.

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Posted: 13 January 2013 02:11 PM   [ Ignore ]   [ # 5 ]
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Davage003 - 13 January 2013 03:21 AM

Awesome produckt.  This is what I was first inspired to do with it. Still have quack a bit I want to do to it still, but I’m having problems finding where the morphs are for the bill to make it eagle shaped or what not, I’ve Dove though just about every folder I could find.

The beak morphs are located Shaping/Head/Universal/Fantasy SciFi

The restore arms morph is in Shaping/Arms/Universal/Fantasy SciFi

The restore feet morph is in Shaping/Feet/Universal/Fantasy SciFi

The tail nub is in Shaping/Hip/Universal/Fantasy SciFi

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Posted: 13 January 2013 03:01 PM   [ Ignore ]   [ # 6 ]
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Thank you. I found them. I looked there last night but it was like 2 in the morning I musta scanned my eyes right over them.

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Posted: 14 January 2013 08:11 AM   [ Ignore ]   [ # 7 ]
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These look great but I was wondering how well they can be combined with other figure shapes?  It does not look like it comes with a separate isolated head morph.  I love the head sculpts on these but I would also want the figure versatility of your other “Duckies for Genesis” product that was on Renderosity.  Is that one still available anywhere?  A lot of people really love Genesis because of the versatility with combining shapes.  I know basic modeling in external apps and might be able to isolate the head myself (applying the morph to a limited selection I think would work) but I’m not that familiar with rigging/correction yet and not sure if I would mess that up when I import it back in. Thanks for any info.

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Posted: 14 January 2013 11:35 AM   [ Ignore ]   [ # 8 ]
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Swawa - 14 January 2013 08:11 AM

These look great but I was wondering how well they can be combined with other figure shapes?  It does not look like it comes with a separate isolated head morph.  I love the head sculpts on these but I would also want the figure versatility of your other “Duckies for Genesis” product that was on Renderosity.  Is that one still available anywhere?  A lot of people really love Genesis because of the versatility with combining shapes.  I know basic modeling in external apps and might be able to isolate the head myself (applying the morph to a limited selection I think would work) but I’m not that familiar with rigging/correction yet and not sure if I would mess that up when I import it back in. Thanks for any info.

I’m also wondering about these things…I’ve been thinking about using Genesis to make some realistic (i.e., not toon) bird-people, and I think this might be the missing link I’ve been waiting for, to help me achieve that. Curious how well it works in combination with other shapes, or dialed down to 50% or even less.

It’s certainly a cool-looking product, regardless. Love the various beak and texture options!

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Posted: 14 January 2013 01:12 PM   [ Ignore ]   [ # 9 ]
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Swawa - 14 January 2013 08:11 AM

These look great but I was wondering how well they can be combined with other figure shapes?  It does not look like it comes with a separate isolated head morph.  I love the head sculpts on these but I would also want the figure versatility of your other “Duckies for Genesis” product that was on Renderosity.  Is that one still available anywhere?  A lot of people really love Genesis because of the versatility with combining shapes.

Scott-Livingston - 14 January 2013 11:35 AM

[I’m also wondering about these things…I’ve been thinking about using Genesis to make some realistic (i.e., not toon) bird-people, and I think this might be the missing link I’ve been waiting for, to help me achieve that. Curious how well it works in combination with other shapes, or dialed down to 50% or even less.

The product was really designed to work as a duck cartoon base that can be turned into other cartoon birds via the additional beak shaping morphs.  If you’re looking for a more realistic bird person/head, I would suggest Raw’s Bird Cult.  Using Gen X you could transfer that morph over into genesis.

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Posted: 14 January 2013 02:49 PM   [ Ignore ]   [ # 10 ]
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I was playing around a bit and came up with this.

I’m not crazy about the hair so I might play around with it a bit more. I used the Herohair from the Golden Age set. I might try it with the Warkanan hair set to see if it’s closer to what I had in mind…

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Posted: 15 January 2013 03:55 AM   [ Ignore ]   [ # 11 ]
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Be afraid, be very afraid.

Quackbeth Hueymackt, one-eyed, one-legged duck bandit.

I think I need to lie down ...

John

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Posted: 15 January 2013 07:03 AM   [ Ignore ]   [ # 12 ]
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Have to say you did a great job Joe,he’s an excellent character !!!

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Posted: 15 January 2013 09:03 AM   [ Ignore ]   [ # 13 ]
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Grilled Duck

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Posted: 15 January 2013 10:51 AM   [ Ignore ]   [ # 14 ]
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Hi Joequick,

Love the creativity of your new product, and thank you for creating it.  I am a Genesis fanatic.

I started using Daz because I am trying to create my Chicken People for my new comic by the same name.  They are people with slighly beaked but human faces and chicken body postures but human bodies, so I need some subtler options with the dials.  I fully agree that the advantage of Genesis is to be able to combine characters.  For instance, I don’t want my characters to be shorter than entirely human characters.  That is the case here from what I can see, or am I wrong about that?

Thanks in advance for your answer to my question,

Angie B in AZ

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Posted: 15 January 2013 11:45 AM   [ Ignore ]   [ # 15 ]
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I really like DAZ for the reason you can see in “Grilled Duck”. I can put “Dental Plan” into a Duck’s mouth, and clothes that were designed for a completely different character on my model….with very little tweaking. I don’t think everyone really appreciates this way of combining all these items together.

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