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Converting triangles to quads (polygons) in Hexagon?

edited December 1969 in Hexagon Discussion

I'm fairly familiar with Hex and have punched, pushed and fiddled with all buttons and menus to no avail.
Is there a way to convert triangular geometry to polygons (quads) in Hexagon? It's quite easy and fast in Blender (and does a pretty nice job too) but I'd like to stay in one program rather than bouncing around in two or more programs.
Thanks a bunch.

Comments

  • GhostmanGhostman Posts: 213
    edited December 1969

    You can convert to tris but not to quads. Unless you do it manually.

  • RoygeeRoygee Posts: 2,214
    edited December 1969

    Blender is the only application I've come across that can do that reasonably well -and that normally needs some fixing. Even the mighty MeshLab balks at the task - there is a special algorithm in MeshaLab for doing it, but it doesn't work.

    Only way you'll do it in Hex is to manually dissolve the connecting edge between two tri's to get a quad:)

  • edited December 1969

    Double darn, I was hoping that I'd missed something.
    Thanks for your replies. Doing it manually would be ridiculously time consuming on a large or detailed model (as I'm sure you can imagine). Blender handles it fairly well.

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