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Converting triangles to quads (polygons) in Hexagon?
Posted: 11 January 2013 06:19 AM   [ Ignore ]
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I’m fairly familiar with Hex and have punched, pushed and fiddled with all buttons and menus to no avail.
Is there a way to convert triangular geometry to polygons (quads) in Hexagon?  It’s quite easy and fast in Blender (and does a pretty nice job too) but I’d like to stay in one program rather than bouncing around in two or more programs.
  Thanks a bunch.

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Posted: 11 January 2013 12:23 PM   [ Ignore ]   [ # 1 ]
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You can convert to tris but not to quads. Unless you do it manually.

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Posted: 11 January 2013 02:19 PM   [ Ignore ]   [ # 2 ]
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Blender is the only application I’ve come across that can do that reasonably well -and that normally needs some fixing.  Even the mighty MeshLab balks at the task - there is a special algorithm in MeshaLab for doing it, but it doesn’t work.

Only way you’ll do it in Hex is to manually dissolve the connecting edge between two tri’s to get a quad:)

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Posted: 11 January 2013 05:42 PM   [ Ignore ]   [ # 3 ]
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Double darn, I was hoping that I’d missed something.
Thanks for your replies.  Doing it manually would be ridiculously time consuming on a large or detailed model (as I’m sure you can imagine).  Blender handles it fairly well.

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