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Star Trek Builders Unite 3 “Runtime Amok” 
Posted: 18 January 2013 05:58 PM   [ Ignore ]   [ # 196 ]
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http://www.sharecg.com/v/66293/related/21/DAZ-Studio/Ghastlys-Slinky-Dress

Ghastly made this dress, and he’s tossing the Geometries into the public domain… might be something useful to make a TOS outfit…

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Posted: 18 January 2013 06:07 PM   [ Ignore ]   [ # 197 ]
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ssgbryan - 18 January 2013 05:50 PM
Ptrope - 18 January 2013 05:24 PM

You know, after all these years, I still don’t know what font to use for the hull IDs on the TOS 1701!

...

I use airborne:

http://www.fontspace.com/charles-casimiro-design/airborne

Perfect! Thanks, man! cool smile

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Posted: 18 January 2013 06:52 PM   [ Ignore ]   [ # 198 ]
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i use the actual font - Federation Starfleet Hull 23rd

http://www.dafont.com/federation-starflee.font

and the Tal Shiar has a ton of star trek fonts

http://www.talshiar.org/Fonts/

or download all the fonts at tal shier in one zip - http://www.talshiar.org/Fonts/Fonts.zip

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my art: http://mototsume.deviantart.com/
or http://mototsume.webege.com/
freebies:  http://mototsume.webege.com/downloads.htm

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Posted: 18 January 2013 10:31 PM   [ Ignore ]   [ # 199 ]
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Latest up date on the Bridge for the ISS Immortal modelled by me in Hexagon

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Posted: 19 January 2013 02:36 AM   [ Ignore ]   [ # 200 ]
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This is for Matty, or anyone who has had this issue,

I seem to be having a weird rendering issue with the MM JJ-USS Federation.

When it is pre-rendered, everything looks okay and nice, but when you try and render it, somehow, the top saucer image changes to that of the USS Enterprise-reimagined texture, but turned 180 degrees.
Tried it in Poser 9 and Poser Pro 2012, and it keeps happening.
I go into materials, and set it to the correct image texture, yet somehow in the rendering, it reverts to the incorrect texture.

Any idea what is causing this?


Also, my first render, messing with Daz Studio 4 and Matty’s NX-01 Enterprise conversion, with a few little light tweaks in Photoshop CS6.

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Posted: 19 January 2013 05:23 AM   [ Ignore ]   [ # 201 ]
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And, here’s another of Matty’s conversions, the MFK Enterprise, breaking orbit. Again, playing with Daz, and touching up in Photoshop CS6.

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Posted: 19 January 2013 08:18 AM   [ Ignore ]   [ # 202 ]
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Finally got around to trying BlueBeetle’s Spock face pose (.FC2).

I must say it is, by far, the best likeness of Nimoy for Mike 4 I’ve encountered, easily rivaling the one Werts created.

For the ears, I used the DAZ creature morphs.  there’s one labeled “EarElfIn” that looks like it was modeled on the iconic Fred Phillips makeup sculpt.  I applied Mylochka’s M4 Vulcan textures and gave the skin’s base color channel an RGB setting of 225,255,225.

I always thought Nimoy looked better when he wore a higher collar (and his costume varied slightly throughout the series), so I made the collar material zone of the Valiant tunic visible by giving it a velvet shader.  I would reduce the black band in the existing tunic texture to a thin line with a subtle point at the front, but I’d just botch the beautiful fabric effect of the existing design.

Anyway, I just wanted to praise BlueBeetle’s efforts.

I hope you do more of the “classic” crew.

Sincerely,

Bill

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Posted: 19 January 2013 11:02 AM   [ Ignore ]   [ # 203 ]
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Redfern - 19 January 2013 08:18 AM

Finally got around to trying BlueBeetle’s Spock face pose (.FC2).

I must say it is, by far, the best likeness of Nimoy for Mike 4 I’ve encountered, easily rivaling the one Werts created.

For the ears, I used the DAZ creature morphs.  there’s one labeled “EarElfIn” that looks like it was modeled on the iconic Fred Phillips makeup sculpt.  I applied Mylochka’s M4 Vulcan textures and gave the skin’s base color channel an RGB setting of 225,255,225.

I always thought Nimoy looked better when he wore a higher collar (and his costume varied slightly throughout the series), so I made the collar material zone of the Valiant tunic visible by giving it a velvet shader.  I would reduce the black band in the existing tunic texture to a thin line with a subtle point at the front, but I’d just botch the beautiful fabric effect of the existing design.

Anyway, I just wanted to praise BlueBeetle’s efforts.

I hope you do more of the “classic” crew.

Sincerely,

Bill

And blubeetle3 thanks you for the praise.

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Posted: 19 January 2013 12:23 PM   [ Ignore ]   [ # 204 ]
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It’s well deserved!

Sincerely,

Bill

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Posted: 19 January 2013 03:07 PM   [ Ignore ]   [ # 205 ]
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And today I turned some rocks into a .cr2 file. [MotoTsume’s asteroid field]

And I figured out how to turn a .duf pose into a .dsf pose that works grin

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  For those out of the news loop, 2 Suns.

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Posted: 19 January 2013 03:15 PM   [ Ignore ]   [ # 206 ]
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Catherine,
I just posted your three other freebies to the list. bowl, chin guard, and flag to the list. Sorry it took so long.

Beetle thank you for the Spock morph…you’ve caused me to go back and rewrite a future issue of the mirror trek issues to include our beloved ‘Emperor or traitorous Vulcan’ how ever you see him…in a pending plot twist.  thank you!

-Paul

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Posted: 19 January 2013 03:56 PM   [ Ignore ]   [ # 207 ]
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Render drop.

I was working on another project when I saw that the WoolOneP for A3 dress by Tentman would make a great uniform.
That led to this render on the most excellent ST:TOS bridge by Ptrope.

Yukinojo’s new bridge.

When the Kimba girls found out that Tennyo’s new ship could easily reconfigure itself into different forms, and since it has a full load of fuel, they wanted to enlarge the control room. What better than a ST:TOS bridge? With new uniforms, of course.

We got Cpt. Tennyo, with yeoman Jade.
Nicki & Toni on Nav & Weapons.
Bunny on Science & Ayla on Comms. (Though Ayla hates wearing a skirt.)
And look, Hank got stuck as a ‘Red Shirt’.

Now most of the buttons don’t actually work, they just beep when you push them.
The ship’s AI is controlled from the Cpt.’s chair.

smile smile

Yes this is another joke render of the Kimba girls of Whateley Academy. http://www.crystalhall.org/

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Posted: 19 January 2013 08:08 PM   [ Ignore ]   [ # 208 ]
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Playing with my own characters.

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Posted: 19 January 2013 11:49 PM   [ Ignore ]   [ # 209 ]
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Ok, now for some shameless, gratuitous fan service :D

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Posted: 20 January 2013 01:17 AM   [ Ignore ]   [ # 210 ]
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“Ample nacelles,” as that Scotty would say!

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