Updated blanket & pillow materials for both the TOS Quarters and Pike’s Quarters are up @ ShareCG .
I also found that the pillow in Pike’s Quarters was never UV-mapped so this would work, so I’ve included a replacement PP2 and OBJ in the Geometries folder; just unzip to your Runtime. The texture maps (blanket.jpg & blanket_bump.jpg) are also re-cropped so they tile correctly, and they should overwrite the old versions in your Runtime. The material is a velvet-type, but the specular mask makes the little squares shiny, as in the show.
Sorry, no D|S materials. I don’t use it and don’t really understand the HD folder structure or material structure, but if someone creates usable conversions and wants to share them, you’ve got my vote .