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Star Trek Builders Unite 3 “Runtime Amok” 
Posted: 10 May 2013 04:42 PM   [ Ignore ]   [ # 1351 ]
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Attention! Attention! The TOS Docking Berth as seen in “Nova Trek 8: Special Report” is now available foir download in my DA Gallery:

http://mdbruffy.deviantart.com/art/Starbase-Docking-Berth-370867826?ga_submit_new=10:1368225561

Thanks go to Spotted Kitty for making the files both Poser 9 and D/S4.5 friendly.

grin

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Posted: 10 May 2013 06:34 PM   [ Ignore ]   [ # 1352 ]
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Pretty!  Thank you!

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Posted: 10 May 2013 06:36 PM   [ Ignore ]   [ # 1353 ]
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Thalek - 10 May 2013 06:34 PM

Pretty!  Thank you!

You’re welcome.

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Posted: 10 May 2013 09:26 PM   [ Ignore ]   [ # 1354 ]
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mdbruffy - 10 May 2013 04:42 PM

Attention! Attention! The TOS Docking Berth as seen in “Nova Trek 8: Special Report” is now available foir download in my DA Gallery:

http://mdbruffy.deviantart.com/art/Starbase-Docking-Berth-370867826?ga_submit_new=10:1368225561

Thanks go to Spotted Kitty for making the files both Poser 9 and D/S4.5 friendly.

grin

Thank you for sharing this.

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Posted: 10 May 2013 10:58 PM   [ Ignore ]   [ # 1355 ]
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Anyone know of how one can make custom names ans numbers that one can copy and paste onto ship textures?

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Posted: 10 May 2013 11:12 PM   [ Ignore ]   [ # 1356 ]
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TheCastellan - 10 May 2013 10:58 PM

Anyone know of how one can make custom names ans numbers that one can copy and paste onto ship textures?

Technically, just type something up in your image editor, possibly placing it on a curve, overlay it on the texture and save out a COPY to apply to the ship in D/S or Poser. Save the new mat file.

Fonts, should be some mentioned on the first thread ... and are certainly findable using Google.

A couple of many tuts on the web: http://www.wikihow.com/Bend-Text-in-Photoshop

http://www.developingwebs.net/paintshop/curvedtext.php

http://www.youtube.com/watch?v=8K5ib-Am6As

 

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Posted: 10 May 2013 11:58 PM   [ Ignore ]   [ # 1357 ]
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I haven’t tried it on starships, but I’ve used Decal Master in the past applying tattoos to figures and putting a medical symbol on a briefcase.  Maybe that would be useful for modifying textures?

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Posted: 11 May 2013 12:24 AM   [ Ignore ]   [ # 1358 ]
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And where and how would I use that?

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Posted: 11 May 2013 01:21 AM   [ Ignore ]   [ # 1359 ]
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You’d use PhotoShop or Gimp to eliminate the text from the textures and save as a copy.  Then create your text as an image, and use Decal Master to blend the two.  It’s an interactive process, so you can adjust the placement, the scale, everything.  Then save the new blended texture under its own name.  It’s been awhile since I last played with it though . . .

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Posted: 11 May 2013 05:15 AM   [ Ignore ]   [ # 1360 ]
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wolfgang_1 - 10 May 2013 09:26 PM
mdbruffy - 10 May 2013 04:42 PM

Attention! Attention! The TOS Docking Berth as seen in “Nova Trek 8: Special Report” is now available foir download in my DA Gallery:

http://mdbruffy.deviantart.com/art/Starbase-Docking-Berth-370867826?ga_submit_new=10:1368225561

Thanks go to Spotted Kitty for making the files both Poser 9 and D/S4.5 friendly.

grin

Thank you for sharing this.

You’re welcome. Post some pics, ok ? grin

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Posted: 11 May 2013 08:03 PM   [ Ignore ]   [ # 1361 ]
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grin grin grin


okay now ... a little history ... why, because ... I took a few notes along the way ... a mite of a diary ...

..................................................

Okay, sometimes Hexagon does something that is very stupid and annoying. It makes a HUGE file.
For example, I loaded a file it had made that was 125mb.
I deleted 2 pieces from it.
Exported out a new file.
It’s now 571mb.
Cute.
And the 2 items removed were reloaded and saved out ... only 274mb.
Real Cute.

Tried making a prop out of the base as the utility usually lowers the count and it did but only less than a hundred ... so ... sigh, another day.

no

Loaded ridiculous prop into D/S4.5, exported out an .obj.

yes

it’s only 8.66mb.

whew!

And the 274mb peddles are now down to 565kb.

grin

So if anybody hasn’t yet ... for exporting out .obj files if nothing else ... “buy a free copy” of D/S4.5!!!!!!!!!!!!!

........................................

I did have to reload it into Hexagon in order to fix a few things to create the .cr2 but it’s still well under what it was.

DA Link


edit to add: There are a couple of types of beds in the Sickbay. This is one of them. The other beds for the patients are in the next section.

More pics here.

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Posted: 11 May 2013 08:12 PM   [ Ignore ]   [ # 1362 ]
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Tried to open both the TMP Transporter and that big docking bay in Daz3, got an error message unable to find such and such PNG’s and everything looks like a big piece of plastic. T_T

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Posted: 11 May 2013 08:40 PM   [ Ignore ]   [ # 1363 ]
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Patience55 - 10 May 2013 11:12 PM
TheCastellan - 10 May 2013 10:58 PM

Anyone know of how one can make custom names ans numbers that one can copy and paste onto ship textures?

Technically, just type something up in your image editor, possibly placing it on a curve, overlay it on the texture and save out a COPY to apply to the ship in D/S or Poser. Save the new mat file.

Fonts, should be some mentioned on the first thread ... and are certainly findable using Google.

A couple of many tuts on the web: http://www.wikihow.com/Bend-Text-in-Photoshop

http://www.developingwebs.net/paintshop/curvedtext.php

http://www.youtube.com/watch?v=8K5ib-Am6As

 

I Don’t have any paint programs like that, and right now, my computer is a pile of junk I am stuck with until y custom made one is ready, if i send someone the textures I got, could someone here make the name and numbers I need and place them on the textures?

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Posted: 11 May 2013 08:45 PM   [ Ignore ]   [ # 1364 ]
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GIMP is free and works with layers.

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Posted: 11 May 2013 09:12 PM   [ Ignore ]   [ # 1365 ]
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TheCastellan - 11 May 2013 08:12 PM

Tried to open both the TMP Transporter and that big docking bay in Daz3, got an error message unable to find such and such PNG’s and everything looks like a big piece of plastic. T_T

Unfortunately, as stated in my DA Gallery, the files are geared toward Poser 9 and D/S 4.5.  I said that they weren’t tested in earlier verisons and I had no idea how they’d behave. Have you checked to see if the material zones are there? In those earlier versions, you may have to appliy the textures by hand and adjust the scales that way, too.
The Sgt, had a problem with the transporter in one of the D/S pro verisons. He had to apply the textures manually and adjust the size.
But he got it worked out:

http://www.daz3d.com/forums/index.php?&ACT=50&fid=4&aid=68806_2lUfZFWuEaGCBk6gqp1B&board_id=1

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