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Star Trek Builders Unite 3 “Runtime Amok” 
Posted: 23 April 2013 11:01 AM   [ Ignore ]   [ # 1201 ]
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TheCastellan - 22 April 2013 06:52 PM

He’s all polish and no substance.


you cant say that , fringe was quite good , lost had its moments and some of the things he is doing now for television are excellent . I will agree that maybe he is far to used to making images for tv but not everything he touches is crap

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Posted: 23 April 2013 11:05 AM   [ Ignore ]   [ # 1202 ]
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im pretty sure one of the starships mattymaxx converted has a hangar bay

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Posted: 23 April 2013 12:16 PM   [ Ignore ]   [ # 1203 ]
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Let’s not have another round of heated debate on the relative merits or otherwise of JJ Abrams, please.

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Posted: 23 April 2013 12:56 PM   [ Ignore ]   [ # 1204 ]
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NV Oracle - 23 April 2013 05:58 AM

MDBruffy wrote -

If you want just the starship hanger deck, the only one I’m aware of is at Xcalpro- and he charges a fee for it.

This brings up something I’ve been thinking about. Hopefully some of you have read Nova Trek 8. Would there be enough intrest for me to bother cleaning up ands packaging the docking berth I built for that story?  It was inspired by the Franz Joesph Tech manual, so it’s more TOS than the station we saw in the movies. Work cranes can be moved, the ganyway can be moved.


Most definitely. Yes, please.

Just got home. I’ll get back to it as soon as I finish checking e-mails.

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Posted: 23 April 2013 02:58 PM   [ Ignore ]   [ # 1205 ]
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mdbruffy - 22 April 2013 05:46 PM

Would there be enough intrest for me to bother cleaning up ands packaging the docking berth I built for that story?  It was inspired by the Franz Joesph Tech manual, so it’s more TOS than the station we saw in the movies. Work cranes can be moved, the ganyway can be moved.

Definite interest here as well.

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Posted: 23 April 2013 03:05 PM   [ Ignore ]   [ # 1206 ]
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SpottedKitty - 23 April 2013 02:58 PM
mdbruffy - 22 April 2013 05:46 PM

Would there be enough intrest for me to bother cleaning up ands packaging the docking berth I built for that story?  It was inspired by the Franz Joesph Tech manual, so it’s more TOS than the station we saw in the movies. Work cranes can be moved, the ganyway can be moved.

Definite interest here as well.

Good. Right now thought, I’m stuck. There are some pieces that are parented and need to stay parented when they’re loaded from the runtime. BUt I can’t figure out how to do that.  Apparently, “Smart props” only work when a character is involved. Any ideas out there?

Never mind. Somedone replied to my thread on Renerosity. The key’s not to use the subset option. grin

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Posted: 23 April 2013 07:49 PM   [ Ignore ]   [ # 1207 ]
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OKay, what you are now seeing was assembled from files in my Runtime. There are 10 cranes-which can be swung out into the bay. There are two gangways- one on each side- which can be swung out as well.
Now there are two folders:

Docking Berth- which has the Poser 9 Prop files

Collected Docking Berth- which has a P9 scene file and the textures

I seem to remember that Daz Studio accepts Poser Scene files, right? So do I need to include a folder of obj files for manual assembly?

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Posted: 23 April 2013 08:13 PM   [ Ignore ]   [ # 1208 ]
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mdbruffy - 23 April 2013 07:49 PM

I seem to remember that Daz Studio accepts Poser Scene files, right? So do I need to include a folder of obj files for manual assembly?

That depends — if the prop files have the mesh included, then they’re not necessary, if they don’t then the .obj files are vital. The scene file should (I think) include the meshes, although I don’t know if Poser 9 does this differently (P7 is the last version I have, and I don’t even have it installed any more).

Don’t forget to watch out for texture files, I’ve had several otherwise nice Poser scenes made pretty much useless because they referenced a texture from the waytheheckoutthar folder which, of course, wasn’t packed up with the scene.

A nice-looking set, though. Looking forward to playing with it.

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Posted: 23 April 2013 08:20 PM   [ Ignore ]   [ # 1209 ]
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SpottedKitty - 23 April 2013 08:13 PM
mdbruffy - 23 April 2013 07:49 PM

I seem to remember that Daz Studio accepts Poser Scene files, right? So do I need to include a folder of obj files for manual assembly?

That depends — if the prop files have the mesh included, then they’re not necessary, if they don’t then the .obj files are vital. The scene file should (I think) include the meshes, although I don’t know if Poser 9 does this differently (P7 is the last version I have, and I don’t even have it installed any more).

Don’t forget to watch out for texture files, I’ve had several otherwise nice Poser scenes made pretty much useless because they referenced a texture from the waytheheckoutthar folder which, of course, wasn’t packed up with the scene.

A nice-looking set, though. Looking forward to playing with it.

The texture files were gathered up by a new feature P9 has called “Collected Scene Inventory” It creates the scene file and gathers exactly those texture and transparency maps that are needed. With it all in one folder, the pathway from the scene file to the textures are as direct as they can be.

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Posted: 24 April 2013 02:51 PM   [ Ignore ]   [ # 1210 ]
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OKay, sorry for the delay folks. I’ve got a small snag. Anyone know how to uncompress obj files- obz files?

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Posted: 24 April 2013 03:12 PM   [ Ignore ]   [ # 1211 ]
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run it through Poser or DAZ Studio.

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Posted: 24 April 2013 04:50 PM   [ Ignore ]   [ # 1212 ]
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wancow - 24 April 2013 03:12 PM

run it through Poser or DAZ Studio.

Doesn’t have any affect on this python script. Every box that has anything to do with creating obzs has been unchecked. Yet, everytime I run the “Collect Scene Inventory” utility script, it makes obzs instead of objs.

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Posted: 24 April 2013 04:51 PM   [ Ignore ]   [ # 1213 ]
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DAZ Studio can read OBZs…

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Posted: 24 April 2013 06:33 PM   [ Ignore ]   [ # 1214 ]
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mdbruffy - 24 April 2013 02:51 PM

Anyone know how to uncompress obj files- obz files?

FWIW, what I did was rename the .obz to .zip then unpack the same as I usually do; that only took seconds. And don’t forget the path references in the Poser file that need to be changed from “feinberger.obz” to “feinberger.obj”.

BTW, just got your e-mail. <thumbs up>

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Posted: 24 April 2013 07:30 PM   [ Ignore ]   [ # 1215 ]
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Advanced sheet One for Book Nine:

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