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Learning Deformers and Quasimodo Morph - WIP
Posted: 05 June 2012 12:25 PM   [ Ignore ]
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I decided it was about time that I stopped putting off learning how to use deformers. While I was tormenting Genesis, I realized that I might be able to make a decent morph for Quasimodo (something I haven’t seen floating around yet) and learn some good skills in the process. Currently, I have gotten the face to what I want and added the hunchback. One thing I wanted to do was force him to lean forward as part of the morph, but I’m not sure how to do that. I initially tried deforming his torso which almost worked, but the rest of the morphs were changed or lost because the deformers didn’t move with Genesis. I read in one of the WIP Tutorials in the DAZ docs that it is possible to add join limits and other parameter settings to a morph. I am planning to look into that aspect to improve my little experiement…er…friend.


If anyone has some helpful hints or suggestions, I would love to hear them. I would also like to know if this is a morph that someone would want to have. If there is interest, I will make it available on ShareCG once it is done.


The following renders show the basic morph and a textured version. I used the Mr. Hyde texure for his skin, which I think works rather well.

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QuasimodoGreyZero.png
QuasimodoGrey.png
Quasimodo.png
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Wulfric

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Posted: 13 June 2012 03:22 AM   [ Ignore ]   [ # 1 ]
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nice start - click the chest - pull it down and forward

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Posted: 13 June 2012 04:28 PM   [ Ignore ]   [ # 2 ]
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bigh - 13 June 2012 03:22 AM

nice start - click the chest - pull it down and forward

Thank you. I did figure out how to get the pose saved with the morph. Of course, I got a scare the next time I loaded Genesis because I forgot to 0 the morph by default.

In the render below, I added in a bit of Freak 3 to bulk Quasi up a bit.

 

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SanctuaryDenied.png
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Wulfric

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Posted: 13 June 2012 06:06 PM   [ Ignore ]   [ # 3 ]
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he never looked that good wink

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