Is there way to divide / add a material zone?
For instance, Genesis’ fingernails are all one color or based off of one texture map. My teen girl character is creative enough to want different fingernails to be different colors. She wants to paint a puppy face on her first finger, a lightening bolt on her second finger, a bloody dagger on her third finger, and a halo on her pinky. She wants her thumb black, but only on Wednesdays. I know it’s possible to create a texture for “the fingernails” that includes all of this, but what if she wants to interchange the 2nd and third fingernail textures on Tuesdays? Is it possible to subdivide the fingernail texture so that I she can paint each nail independently?


