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Look at my Hair Official Thread
Posted: 22 May 2013 02:57 AM   [ Ignore ]   [ # 646 ]
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Kyoto Kid - 21 May 2013 08:16 PM

...nice, looks a bit like Lee Marvin.

Now that you mention it ... yeah ... definitely ... grin

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Posted: 26 May 2013 07:00 AM   [ Ignore ]   [ # 647 ]
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I just got and installed Look At My Hair.  After activating it & Clicking on Create>New ‘Look at my Hair’ object; I get the following screen with none of the button icons showing.  This is on Windows7 63 bit with DAZ Studio installed on my C drive but outside the ‘Program Files” folder.

Solved:  After closing DS & re-opening it; the icons showed up as normal.

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Posted: 26 May 2013 09:59 AM   [ Ignore ]   [ # 648 ]
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Looking forward to the big update.  Waiting patiently!

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Posted: 05 June 2013 09:31 AM   [ Ignore ]   [ # 649 ]
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Here’s the result of the full-body setup I was working on…it’s intended to be Australopithecus fur/body hair for a specific custom character, but could probably be used by a variety of humanoid creatures. It isn’t perfect (certainly not as good as RawArt’s Sasquatch) but I’m pleased with how it turned out. I’ve used a hair count of 200,000-300,000 depending on the camera angle. Some fairly minor postwork on the second image.

If anyone’s interested, I’ll release it as a freebie preset…

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Posted: 05 June 2013 10:24 AM   [ Ignore ]   [ # 650 ]
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Yes please.!!!!..

Will it work on the Genesis Daz Gorilla.???

S.K.

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Posted: 05 June 2013 10:31 AM   [ Ignore ]   [ # 651 ]
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awesome, I would love to use it!

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Posted: 05 June 2013 10:48 AM   [ Ignore ]   [ # 652 ]
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Scott-Livingston - 05 June 2013 09:31 AM

Here’s the result of the full-body setup I was working on…it’s intended to be Australopithecus fur/body hair for a specific custom character, but could probably be used by a variety of humanoid creatures. It isn’t perfect (certainly not as good as RawArt’s Sasquatch) but I’m pleased with how it turned out. I’ve used a hair count of 200,000-300,000 depending on the camera angle. Some fairly minor postwork on the second image.

If anyone’s interested, I’ll release it as a freebie preset…

Is this a Genesis preset?  Or is it for a certain figure in the store?

Kendall

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Posted: 05 June 2013 11:12 AM   [ Ignore ]   [ # 653 ]
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Kendall http://www.daz3d.com/forums/viewthread/23100/P90/#343651 for Genesis using V4 uvmapping

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Posted: 05 June 2013 11:21 AM   [ Ignore ]   [ # 654 ]
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Szark - 05 June 2013 11:12 AM

Kendall http://www.daz3d.com/forums/viewthread/23100/P90/#343651 for Genesis using V4 uvmapping

Excellent work.

Kendall

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Posted: 05 June 2013 11:40 AM   [ Ignore ]   [ # 655 ]
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Kendall Sears - 05 June 2013 10:48 AM
Scott-Livingston - 05 June 2013 09:31 AM

Here’s the result of the full-body setup I was working on…it’s intended to be Australopithecus fur/body hair for a specific custom character, but could probably be used by a variety of humanoid creatures. It isn’t perfect (certainly not as good as RawArt’s Sasquatch) but I’m pleased with how it turned out. I’ve used a hair count of 200,000-300,000 depending on the camera angle. Some fairly minor postwork on the second image.

If anyone’s interested, I’ll release it as a freebie preset…

Is this a Genesis preset?  Or is it for a certain figure in the store?

Kendall

It’s a Genesis preset. (The morph formula for the character shown can be found here) It should work on any Genesis character, I think…though I’d expect results will vary depending on the character. I don’t have the Genesis Gorilla to test it out, unfortunately.

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Posted: 05 June 2013 02:11 PM   [ Ignore ]   [ # 656 ]
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I’d like to see something like that for the Homo Erectus figures.

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Posted: 06 June 2013 07:16 AM   [ Ignore ]   [ # 657 ]
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I’m making a few changes that should make the preset more generally useful. The Australopithecus character is quite small, and when I loaded the hair on a regular-sized Genesis, I noticed some problem areas. It’s looking better now…even tried it on Troll and that looked pretty good.  I’ll finish it up tonight and send it off.

@BWSman: My character actually uses the V4 Homo Erectus skin. Don’t want to make any promises, but I’ll see about creating something similar for the 4th Gen Homo Erectus people. Probably won’t be very soon, though…got a few projects lined up.

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Posted: 07 June 2013 07:28 AM   [ Ignore ]   [ # 658 ]
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Update: running into some technical difficulties (fixed it up, saved to a new file, but the new file won’t load). Still working on it…

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Posted: 09 June 2013 03:16 PM   [ Ignore ]   [ # 659 ]
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Okay. Getting frustrated here. I’m trying to use the free player, version 1.05, on DAZ Studio 4.6.0.18. I want to export a fur preset as an OBJ file using the following procedure:

  - Start DAZ Studio 4.6 (64-bit, running on Windows 7 Ultimate with 8 GM RAM)
  - Load the target figure (dog, big cat, etc.)
  - Apply material preset to target product
  - Apply the fur preset to the target figure using the Attach LAMH Preset button
  - Export to an object file using the LAMH to OBJ button (I answer yes to the export prompt)

Some time later, I get prompted to save the .OBJ file. After pressing Save at the prompt, I get the message shown below. After pressing OK, DAZ Studio crashes, every single time!

Is there a problem with the export to OBJ function? If yes, is it fixed with the new LAMH release? If no, then what could I possibly be doing wrong?

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Posted: 09 June 2013 03:29 PM   [ Ignore ]   [ # 660 ]
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atozed - 09 June 2013 03:16 PM

Okay. Getting frustrated here. I’m trying to use the free player, version 1.05, on DAZ Studio 4.6.0.18. I want to export a fur preset as an OBJ file using the following procedure:

  - Start DAZ Studio 4.6 (64-bit, running on Windows 7 Ultimate with 8 GM RAM)
  - Load the target figure (dog, big cat, etc.)
  - Apply material preset to target product
  - Apply the fur preset to the target figure using the Attach LAMH Preset button
  - Export to an object file using the LAMH to OBJ button (I answer yes to the export prompt)

Some time later, I get prompted to save the .OBJ file. After pressing Save at the prompt, I get the message shown below. After pressing OK, DAZ Studio crashes, every single time!

Is there a problem with the export to OBJ function? If yes, is it fixed with the new LAMH release? If no, then what could I possibly be doing wrong?

Hi, please check that the folder: C:/Users/shadowfax/Dcouments/DAZ 3D/Studio/lookatmyhairAM/geometry actually exists.
If it doesn’t, please create it manually. Also, you didn’t mention how many hairs you tried to export and your computer specs: if you are on a 32bit system and you try to export to OBJ a large amount of hair, say more than 200000, that would most likely drain resources and possibly lead to a crash.
We have optimized several routines on the upcoming 1.06 version (should be out in the next days as DAZ put it in the store) and we also fixed the missing ‘geometry’ path issue that probably is the reason for your crash.

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