Yes, the original is quite something! Wish I could do it justice - just could never get flat windows in a smoothed model. This has been spoken of at great length in this forum, but I don’t think it has ever been satisfactorily resolved.
It has given me some ideas on spacecraft - strange that spacecraft are always so aerodynamic, when there’s no need for that in space:)
I would really appreciate some help from the texturing guru’s. You see in the below pic of the original those beautifully delicate patterns on the “tailplanes”. I’d like to copy those onto the model. I’ve tried tracing them in Gimp using stroked paths, but the resolution is terrible. One of the problems is that I only have a very low resolution original to copy from. The other may be that the resolution of my UV maps is 1024 X 1024.
I’m only just starting trying to do detailed textures, so there’s a lot I don’t know about Gimp yet.
I’d really appreciate some pointers on doing this.
Click thumbnail to see full-size image