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FINALLY Carrara rigged figures import via dae into DS4.5
Posted: 08 January 2013 10:42 AM   [ Ignore ]
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since I have had success with makehuman even though it cannot be saved I thought I would give it another whirl using Carrara rigging.
Got Andy/3dage’s Kreatcher in (you need to delete the bullet physics cloth)
accepts bvh imports for animation too.
it will come in crumpled, select hip at top and zero figure in parameters.
gonna play with some of mine next but looking good!

watch this space!

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Posted: 08 January 2013 11:26 AM   [ Ignore ]   [ # 1 ]
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OOOH! I had no idea the dae thing was going to work the other way….

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Posted: 08 January 2013 12:42 PM   [ Ignore ]   [ # 2 ]
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yes, I got a figure I modelled rigged myself in.
can rotate joints
after edit convert to triax, aniblocks moved it too but bone names wrong.
that can be fixed!

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Posted: 08 January 2013 08:49 PM   [ Ignore ]   [ # 3 ]
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Hi Wendy:)

In case you missed it, MakeHuman DAE imports properly into both Carrara and Studio (using Daz Collada).  Now if only Daz Collada would work with Carrara as it used to, we could import Optitex clothing.

MakeHuman still has a long way to go before it is useful, though - rubbery bends:(

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Posted: 08 January 2013 11:14 PM   [ Ignore ]   [ # 4 ]
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yes I know, reason I decided to try a carrara rigged character again.
in the past Carrara rigging did not work at all.
you still cannot save it and have it work though.
I have gotten makehuman into Carrara for over a year, infact first time I ever tried it, also in studio however had not tried 4.5.
not very usefull due to not being able to save and bones come out weird if mirror duplicated as I do, 3dage’s worked better so my own setup needs changing.
FBX still unusable.
mine work ok in Blender, iClone and Unreal Game engine UDK.
I cannot get iClone rigging in though including my own retargetted.

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